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First draft of army list I'll be using tomorrow for a semi-friendly game at my local GW store. Would like feedback and input.
Master w/ Relic Blade, Storm Shield, Artificer Armour
w/ Honor Guard (Champion, 2Vets + 2extra Vets)
HQ Total = 565points
Dread w/ DCCW & Flamer, T-L Heavy Flamer
Dread with DCCW & Storm Bolter, Multi-Melta
Drop pods for each
Elites (plus transports) Total = 290points
Scout Squad, 4xsnipers, 1xHB, 4xbolters, Sergeant with melta bombs
Tactical Squad, 10marines, Missile Launcher and Flamer, Fist on Sergeant.
Drop pod for Tac squad, Deathwind Launcher, Locator Beacon
Troops (plus transports) Total = 415
Assault Squad, 10marines, 2xflamers, Fist on Sergeant
Army Total = 1505
37 marines, 8 models with power weapons or fists
4 anti-vehicle weapons
---USAGE, DEPLOYMENT, TACTICS---
The idea is to deploy my Master with Guard in good, heavy cover. Infiltrate the scouts as combat-squads, set the sniper/HB pair up near/on an objective or with a good corridor of fire, while the other half will set up as close as possible to enemy vehicles. Shrike will attach with the assault squad and infiltrate for a turn1 charge on a group of enemy infantry.
Turn 1, the tactical squad will arrive first and combat-squad, guiding the heavy flamer dreadnought's drop pod down too. Infiltrators will move forward, lots of fire used to thin units that Shrike will _not_ be attacking from dread/tacs/sniper scouts. Assault and lock in combat - scout combat squad will hopefully take down the tank they are hunting. Master+Retinue will keep their heads down and OB if the situation permits.
Turn 2, make further assaults, hope MM-Dread arrives to support what's left of the initial charge.
From here the general plan is to simply strike the enemy with superior firepower before letting Shrike finish them off in combat, with hellfire shells cutting down shooting enemy. Dreads will slap any vehicles they come across if any are left. Master will move down flank and assault what ever Shrike couldn't handle...
I dont know what army i'll be fighting. Chances are it'll be marines, but the guy brings a different army each week so who knows.
C&C very welcome, however please note that I cannot field any more pods without proxying in some coke cans
Last edited by CleanRabbit; March 26th, 2009 at 12:49.
I agree with the fact i'm pouring 1/3rd of my total army into HQ - dropping the honour guard in favour of another tactical squad is an option, and i'll decide which way i'll play it when i get to the table and see which army i'll be facing (thats the perk that comes with carrying a 4000point army around)
I've got high hopes for the twin-flamer dread, and in testing it's worked brilliant (against ork, nid and IG). It'll be a pain in the rear if i'm up against MEQ's, so i'll proberbly switch to an assault cannon for real kick.
melta-guns are on stand-by incase he fields a vehicle-heavy list too, though something will be sacrificed for it, which brings me to the 65point pod. Deathwind launcher is risky (i agree), but against horde armies it is a real powerful weapon (on turn 2!). The locator beacon is simply to guide the other two pods into position as best as possible, because i wouldnt want to scatter into the LoS of something big and ugly...
Scouts are up in question. I've gone for the 'best of both worlds', I know its not a good idea, but the cheap - disposable tank hunter really could work, while the other half sit back a little and camp. They really arn't going to hold up against anything, which (the hope is) support will arrive from the master/HG before they get into too much trouble
lot of hope in there eh?
well, i'll let you know how it goes tomorrow =)
Weeeelllll.... that went well =)
I turned up to the store as the fella i'd scheduled to fight finished off an IG army (with ease i might add) using his marines army. I knew he had a Templars army of around 2500points, so expected that to be what I'd face - shock me, he'd removed all the heraldry from shoulder pads and edged them in red.....and had Shrike on the side of the table (aparently shrike took demolisher fire to the face).....I was scheduled to face something I'd never anticipated.... another Raven Guard army....
Changes to original list :
Assault cannon replaced twin-linked flamer.
tactical squad switched flamer for melta
Switched the scout squad for predator annihilator with HB sponsons
Switched the flamers on the assault squad for plasma
Captain with power sword + combi-melta
Assault squad with 1 plasma pistol and fist on sarge
Tactical squad with flamer + missile launcher
Tactical squad with fist on sergeant (5man!)
5 CC termies (TH/SS)
TWO LANDRAIDER REDEEMERS!
We agreed not to show lists until the end, and so my men stayed in the case until needed, as did his.
We rolled annihilation, Initiative went to me, rolled for set-up order and he went first.
We talked quickly about the Shrike infiltrating another IC, and the store clerk jumped into the chat, all three of us agreed it isn’t outside Shrike's rules to infiltrate another IC, so that was settled =)
Table was 4' x 8', ruins just on the edge of each deployment zone to the middle, hills to each end (battle fought inside a valley....kinda)
He set up his 5man tac squad in one LR: R while the termies camped in the other with the captain attached to the tactical squad. The 10man tac squad sat in the ruins, his Shrike and assault squad were to infiltrate - easy.
He was quite shocked to see me pop just my pred on the table, gave it LoS to one of the redeemers while hugging cover like crazy, and that was me finished.
Because he set up first, he set up his infiltrators first - naturally (bad)Shrike + assault squad appeared near my pred, being the only thing he knew would give him problems. (good)Shrike + Master + Honour Guard appeared on the left of his deployment zone, within range of the LR: R that hadn't been targeted by the Pred.
Turn 1 was already mine, MM-Dread + Tac squad arrived without scatter (first blessing of the match). (good)Shrike moved with the HG and Master towards the tactical squad in cover. He quickly realised what was coming. Shooting, my Pred destroyed the LR: R it had targeted from the beginning. 3tacticals from inside died. (second blessing), rolling a 6 on the damage chart. The melta in the tac squad stunned the other raider, while the MM-Dread gave it a weapon destroyed result on a glancing hit (-1Flamestorm). (good)Shrike + HG + Master fleeted 4 inches, leaving them right in the face of the tactical squad. Assaulting resulted in a real giggle - those 10 tacticals landed 4 hits, not one managed to get through armour, while the HG made mincemeat of them.
His turn was as expected. He couldn't turn his stunned raider to bring the last flamestorm cannon or assault cannon to target (good)Shrike+Master+HG, so the termies jumped out. The 2 remaining marines with his captain passed pinning tests/etc and moved to assault (good)Shrike. (bad)Shrike and his assault squad moved to assault the side armour of my Pred (not sure why ). Shooting, the Termies had nothing to fire with so fleeted 4inch towards (good)Shrike, the stunned Raider had no weapons with LoS, Captain+2marines fleeted 3 inch, (bad)Shrike's assault squad failed to hit the Pred. Assault and the Captain landed two hits on (good)Shrike's group, killing one HG while the termies managed another 2 and suffering 4 termie casualties.(bad)Shrike's accompanying sergeant turned my Pred inside out.
Turn 2 saw the (lucky) arrival of my deep-striking assault squad (bet you forgot I had those!), while the other Dread sat in orbit. They landed without problem near the locator beacon pod, my tactical squad made sure they were under 5inches away from the remaining Raider. Shooting, my Tactical squad immobilised the Raider while the assault squad fleeted towards the combat. Assault and Shrike finished off the remaining Termie, and consolidated towards the assault squad. The tactical squad landed a fist up the back end of the raider, turning that inside out.
He had managed to lose almost all of his army by this point, but decided he was going to 'do or die' and moved (bad)Shrike to the centre of the board, right in the open and fleeted towards his deployment zone.
Turn 3 and my other Dread still didn't show. Tactical squad moved to the ruins, (Good)Shrike+Master+HG moved towards (bad)Shrike, and the assault squad stayed near Shrike. The Dread sat back and did nothing. Shooting and everyone that could, fleeted towards (bad)Shrike while the Dread took a pot-shot and missed. Assault, and it was clash of the Shrikes (waited all game for it too!). My tactical squad assaulted the left, assault squad on the right, (good)Shrike+Master+HG down the middle, and bang.
In the end, I'd lost another HG, one wound on Shrike, one wound on the Master, lost two tactical marines and the whole assault squad survived. Nothing remained on the board but a victorious (good)Shrike...
The other drop pod promptly arrived as the rest of the lads went home to tend to their wounds
It was quite possibly the fastest game I’d ever played. I anticipated massive problems with those raiders, and was shocked when the first one blew, but his lack of marines, lack of support, and poor deployment made my life so much easier.
Had i not won initiative, it could have been nasty, but I would like to think I'd have still won. I can't believe that list I destroyed in 3 turns destroyed a pretty big IG army only an hour earlier!
Unit of the match - The HG. Expensive but very very successful.
Waste of Points - The Dread that never arrived...
I took to the table with a plan. I knew he'd brought those Raiders before we set up so made last-minute changes to the list as described above while watching him finish off the IG player. What i really needed to do was take down his armour early, and it worked. Had those melta and las shots failed, I could have been in a world of pain on his first turn. Because he didn’t know my list (and i really didn’t know much of his), he fell for my plan of deploying the pred out solo, and made so much effort in setting up line of sight to his Raider, so he focused on taking that down more than protecting the Raiders.
We shook hands and laughed off the speed of the game, but some part of me wondered what _his_ plan was, because it looked more like just stuffing random models on the table than a real game plan.
Last edited by CleanRabbit; March 27th, 2009 at 20:38.