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I am trying to do a mix of tanks supported by mechanized infantry and aircrafts. These is the minimun size that I think that can work.
Company Command Squad w/ Missile Launcher
Chimera w/ Heavy Bolters
3x Veterans Squads w/ Missile Launchers
3x Chimeras w/ Heavy Bolters
FAST ATTACK 390
3x Vendettas w/ twin-linked Lascannons
HEAVY SUPPORT 570
3x Leman Russ Battle Tank w/ hull-mounted Heavy Bolters & sponsons Plasma Cannons
Kill points: 14
Scoring Units: 3
9x twin-linked Lascannons
4x Missile Launchers
6x Plasma Cannons
11x Heavy Bolters
Heavy Vehicles: 3
Medium Vehicles: 3
Light Vehicles: 4
In my opinion, the main weakness is the few scoring units. But I think that can be ok if the infantry fight from inside the transports or in cover in the rear. In the worst case I use "going to ground" and the order "Incoming!" for get +1/+2 to cover save. Clear the objetives with long-mid range fire 3-4 turns and use the surviving Vendettas and/or Chimeras for score with the veterans and/or at least contest objetives in the last turns. If the mission is kill points, I think that can be a little easer than scoring and focuse on defense keeping the infantry inside the Chimeras and the Leman Russ for cover them.
Last edited by mareo; April 13th, 2009 at 11:38.
"The only valid test is combat; the only valid result is victory"
Ardak Kumerian, Klingon Admiral.
Light on bodies, but heavy in firepower. I like that all the armor forces your opponents to really pick their poison, as it would be extremely difficult for any list to bring enough anti-tank firepower to neutralize all your tanks.
You're rather light on scoring units. You've got plenty of transports to try and contest objectives though, so it could be viable to use your Troops carefully to seize a couple objectives and just try to contest the rest with tanks.
I feel like you're not taking full advantage of the Hardened Vets though, considering they're only carrying around a missile launcher. I'd probably look to trade that out and get them the full 3 special weapons instead, to really maximize their firepower. That Chimera's top hatch has 5 fire points, might as well take advantage. Even without cutting anything else, you could swap the missile launcher for three(!) grenade launchers, and I think you could certainly afford to part with one of your expensive Russes or a Vendetta to free up more points. Depending on how you tweak things, you could even end up with enough points for another Veteran Squad to give yourself some extra breathing room.
"I would listen to Sokhar. The man's a genius. Listen."~Lord Yossanrion"Thanks, Sokhar. There was some legitimately good advice in between the low-grade profanity, blaspheming and veiled insults."~Quick"Well thought, intelligently put, with a hint of sarcastic bastard!"~Diggum's Hammer