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Canoness – 121 pts
Cloak of St. Aspira, Jump Pack, Book of St. Lucius, Frags, Blessed Weapon;
Inquisitor – 21 pts
Death Cult Assassins – 80 pts
Eversor Assassin – 95 pts
Battle Sister Squad I – 200 pts
VSS – bolter;
9 SOB – heavy flamer; flamer; 7 bolters;
Rhino: extra armor, smoke launchers;
Battle Sister Squad II – 203 pts
VSS – bolter;
9 SOB – 2 meltaguns; 7 bolters;
Rhino: extra armor, smoke launchers, searchlight;
Exorcist I – 140 pts
Exorcist II – 140 pts
1000 pts; 4 faith points
Still trying to use DCA, but they failed last two games due to dawn of war deployment;
I brought a search light this time in case of dawn of war again;
Not sure whether this setup would benefit more from eviscerator or a blessed weapon on a canoness.
Lonely inquisitor with a bolter is another burden I have to bear, but I do need an eversor to take out wraith lords, i usually face at least two of them. If you have any other ideas, shoot away.
Waiting for your comments;
Last edited by WhiteRussian; April 17th, 2009 at 13:28.
Might be worth taking the Evicerator just for larks. That bolter-toting Inquisitor is too funny. Find another point from somewhere and give him a bolt pistol/ CCW set-up, then have him hide behind cover and watch him get ignored. Be careful if you end up playing kill points missions though because he's a nice easy one.
This list worked wonderfully!
We played spearhead, quadrants; my friend decided to let his walkers outflank and his autrach(is that the right name for him?) with spyders to deep strike, while leaving 2 wraith lords with bikes and dire avengers clumped behind the hill.
I had deployed my exorcists to overlook whole field from a hill (i could see the wraith lords but they would get a 4+ cover) 2 rhinos under the hill ready to attack with a canoness right behind them; Eversor was deployed 14" away from wraith lord with a death cult nearby. The other death cult was sent to outflank just in case the war walkers would come in first and will start stationary fire. The lonely inquisitor was sitting in a small forest with his boltgun waiting for the enemy!
On the first turn (I was going first) eversor charged lord and bikes, to our mutual amazement only 1 wound was inflicted on the lord and eversor unharmed. The bikes who got charged the first turn and lost combat could not bear the horror the eversor instilling into their heretical minds and decided to flee the heat of battle thus running off the table edge.
The exorcists managed to get another 1 wound on the second lord (damn I hate wraith lords).
Rhinos were circling around the position for the turn 2 shooty assault - melta squad was going for the lord; fire squad was going for the avengers... and the inquisitor waited!
On his first turn the lord and avengers tried shoot the exorcist, but with no luck. In melee the lord got to destroy eversor and left standing with 1 wound ( eversor got very unlucy this game, although he sowed fear into the minds of the witches!).
My second turn, melta squad destroyed the lord who was fighting the eversor. Two exorcists demolished the second lord. While flamer squad left nothing but a pile of ash from the avengers. Leaving no enemy units on the table!
On his second turn the warp spyders arrived, although scattered horribly very close to the edge of his table, running away (run+some other random move they get) to get out of line of sight of the exorcists. They landed close to the flamer squad that was on the other side of the hill, where most of my forces were. In an attempt to catch them under a shrapnel of burnig rhino, the enemy tried to demolish my trusty rhino... alas only managing to immobilize it! The squad of sisters managed to pick off some of the spyders while chasing them down, they were about 18 inches away, so i had to shoot vith very few sisters.
On the third turn my assassin arrived to a random spot and dug into some rocks waiting for the walkers (obviously he chose the faster path than the walkers did, or he did ask for directions on the way to the battlefield unlike the walkers)
During that time the walkers arrived from the same edge as the assassin, and started raining fire on the exocist, managing several glancing and penetrating shots, but rolling 1s and 2s (thank the emperror for the extra armour).
By that time spyders got destroyed as they were chased by their certain doom, and rhino repaired.
The inquisitor who waited all this time for his moment, knew that it came, he took a precise 24" shot aiming for the head of a blasphemous driver of the unholy vehicle... and did not penetrate...
THe second exorcist following the inquisitor's example turned around and the glorious anthem of the emperror rained destruction on them with SIX shots from the launcher, obliterating all of the walkers and winning the day.
We decided that deployment of the eldar left them too vulnerable to eversor.
My canoness did not see any battle, only some smoldering corpses on the ground. My two death cult assassins are yet to earn a single point back.. so far they are just an 80 poin handicap. Eversor though performed gloriously making a diversion to let my sisters bring the pain to the enemy while witches are distracted.
Feedback is welcome.
So from more games, I am thinking that Eviscerator in this list is VERY VERY helpful instead of the Blessed weapon, so Canoness loses it and the frags, maybe gaining a mantle to fight those nasty dreadnaughts and wraith lords.
Maybe I am not using DCA right, but it seems to me that eversor is handling the job alone quite well, those 80 points could be used for heavy bolter retinue or something else of that sort for the inquisitor.
I love my exorcists!
When we played objectives, I really didnt have enough troops to contest enough to win or at least hold a draw, would IG induction or IST be a good solution?