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Good evening! First time poster and first Imp Guard list, so constructive criticism is more than welcome and would be most appreciated!
New IG Codex. Here's my 1850 competitive list (or so I hope):
1 Company Command Squad: Chimera w/ multi-laser and heavy bolter, Grenade Launchers x2, Mortar, Master of Ordnance.
Veteran Squad 1: Meltas x3, Autocannon
Veteran Squad 2: Meltas x3, Autocannon
Veteran Squad 3: Meltas x3, Autocannon
Veteran Squad 4: Chimera w/ multi-laser and heavy bolter, Grenade Launchers x3, Autocannon
Griffon Squad w/ 3 Griffons
Leman Russ Squad 1 w/ 2 Russi
Leman Russ Squad 2 w/ 2 Russi
Pretty straightforward list, imho. Vets w/ meltas take out any armor with the help of the 3 Vendettas. Command squad and Vet Squad 4 set up shop together with the Command Squad ordering the vets. Master of Ordnance + Mortar = dirty, dirty if it works the way I think it does. Griffons and Leman Russi pummel enemy infantry.
What do you guys think? Again, feedback would be much appreciated. Thanks in advance!
Last edited by Chaplain Erebus; April 18th, 2009 at 18:41.
Looks pretty soild from what I can see although I play SM and Eldar. You've got a nice array of different unit types, but there are a few things that I would change.
You MUST have a basalisk. If nothing else have at least one baslisk. 140" rannge fantasticness.
Also, I'd put in stormtroopers. A very nice plus foryour 5+ saves.
Other than that your army looks prettynice : )
Bassy has too long a minimum range, and Stormies are too expensive to have crappy S3 weapons.
List looks solid. If you need points I'd drop the heavy weapons in the Vet squads, but luckily the autocannon is so cheap I doubt it hurts that much.
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Meh, forgot to put down the Mortar in the Company Command Squad. Fixed it.
How do you feel about taking off the 3 Autocannons from the Vet Melta squads and replacing them with an Officer of the Fleet in the Company Command Squad? Seems like a lot of fire power in exchange for a so-so ability.
Last edited by Chaplain Erebus; April 18th, 2009 at 19:00.
Is there any good reason to take flamer sponsons over heavy bolter sponsons against hordes? Seems like it would only be efficient on the shorter ranged Leman Russ variants e.g. Demolishers. Can someone please help? Putting in an order and would really like some input!
Well flamers, unlike heavy-bolters, can move and shoot but they have a much shorter range. But on the other hand, any enemy caught in your template is automaticallt hit and all you have to do is roll to wound. But, heavy bolter can just sit back and pop off a couple shot, move back and have the rest of the squad shoot, and keep presuring your enemy forward as you chip away at them.
This strategy can be used as well with the flamer, but there's less shots you can get off until you're caught in the assault with it. I personally would choose the Bolter just because of the range. But if you're in a city-like short distance sort of area, I'd use the flamer.
I'd have both on hand and be ready to change them out to suit your needs depending on the terrain. Hope this helps : )
Are you sure that veterans with melta & autocannons is going to work?
- You walk to the enemy tank with your melta's, the autocannon is wasted because you cant shoot with the thing if you are moving.
- You shoot with the autocannon, the meltaguns are wasted because of their EXTREME short range.
If you use melta, put them in chimera's, so they actualy make it to the tank alive.
And if it is your first list, it's best to start a bit... lower; like 500 - 1000 points.
Last edited by UberGeit3000; April 27th, 2009 at 13:15.
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