Imperial Guard 1500pts Mech. - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Gimmers's Avatar
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    Imperial Guard 1500pts Mech.

    Headqaurters
    Command Squad-125
    -Lascannon
    -Chimera

    Troops-675
    Platoon Command-115
    -3 Meltaguns
    -Chimera

    Infantry Squad-125
    -Lascannon
    -Chimera

    Infantry Squad-125
    -Lascannon
    -Chimera

    Veteran Squad-155
    -3 Meltaguns
    -Chimera

    Veteran Squad-155
    -3 Meltaguns
    -Chimera

    Fast Attacl-410
    Banewolf-130
    Banewolf-130
    2 Sentinels w/ Plasma Cannons-150

    Heavy Support-225
    Hydra Flak Gun-75
    Hydra Flak Gun-75
    Hydra Flak Gun-75

    1435pts/1500pts, 65pts left over... 6 heavy stubbers? special doctrines for the vets?
    master of ordnance and officer of fleet for CCS?

    Vet Chimeras are armed w/ Multi-Laser & Heavy Flamer, Wolves have Heavy Flamer as well. CCS & Infantry squads have ML & HB

    CCS and the 2 infantry squads stay behind using 'bring it down', hyrdras in the back too.

    vets, Pcs, wolves and sentinels advance

    thoughts?


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  3. #2
    Senior Member phr0z3n's Avatar
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    52 (x1)

    Looks nice.

    I'd exchange the IG squad with the lascannon for a leman russ(es) though

    How are you going to buy all of that? or is this jsut a theoretical army?


  4. #3
    Torn ACL FTL ==Me=='s Avatar
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    Why lascannons? Why even run normal infantry at all? Vets, meltas and plasma, done. Stick all the Hydras in 1 unit and get some Russes in there.
    Check out ==My== blog: www.bnhblog.blogspot.com

  5. #4
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    Quote Originally Posted by Gimmers View Post
    Headqaurters
    Command Squad-125
    -Lascannon
    -Chimera

    Troops-675
    Platoon Command-115
    -3 Meltaguns
    -Chimera

    Infantry Squad-125
    -Lascannon
    -Chimera

    Infantry Squad-125
    -Lascannon
    -Chimera
    Infantry squads can't take Chimeras. Lascannons on infantry are weak except in huge combined squads with Bring it Down to twin link 3-5 lascannons which you aren't doing.

    Quote Originally Posted by Gimmers View Post
    Veteran Squad-155
    -3 Meltaguns
    -Chimera

    Veteran Squad-155
    -3 Meltaguns
    -Chimera
    Meltavets are fine, but they have a hard time getting near something to shoot

    Quote Originally Posted by Gimmers View Post
    Fast Attacl-410
    Banewolf-130
    Banewolf-130
    2 Sentinels w/ Plasma Cannons-150
    Banewolves are weak, if you want to kill MEQ take Colussi, if you want awesome flamers put three flamers on a vet squad in a chimera and you have something that does wounds like a Hellhound variant should. AP3 won't even take the feel no pains off of something

    Quote Originally Posted by Gimmers View Post
    Heavy Support-225
    Hydra Flak Gun-75
    Hydra Flak Gun-75
    Hydra Flak Gun-75
    This part of the list is right on the money. The hydras stop all transports anywhere.

    Quote Originally Posted by Gimmers View Post
    1435pts/1500pts, 65pts left over... 6 heavy stubbers? special doctrines for the vets?
    master of ordnance and officer of fleet for CCS?
    Master of Ordinance is sadly quite weak. Fleet is good. The only doctrine for the vets I find worth it's points is Demolitions and that's only with Harkar attached and Marbo as an elites choice, so you can root out enemy artillery.

    Quote Originally Posted by Gimmers View Post
    Vet Chimeras are armed w/ Multi-Laser & Heavy Flamer, Wolves have Heavy Flamer as well. CCS & Infantry squads have ML & HB
    I mentioned before for an extreme flame tank, Chimera Heavy Flamer, Heavy Flamer, Stubber, Vets or Command squads w/ flamers. I personally think the flamers on the chimera are a waste, so I take Multi-laser & stubbers since I can aim at a different target than the vet squad inside that's doing the flaming if necessary.

    Those are my thoughts.

  6. #5
    Senior Member omegoku's Avatar
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    Quote Originally Posted by TommyMann View Post
    Infantry squads can't take Chimeras.
    Oh yes they can!
    Arch Overfiend & Grand Despot
    I currently play:
    Doom Eagle Space Marines
    Hive Fleet Omega Tyranids
    Goff Ork Boyz(dead)
    Tau of O'me
    Inquisitorial Xeno Hunters

    and my attempted foray into fantasy
    'Dark Angel Green' Dark Elves in need of fluff

  7. #6
    Member UberGeit3000's Avatar
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    Error mayne

    Quote Originally Posted by TommyMann View Post
    Infantry squads can't take Chimeras. Lascannons on infantry are weak except in huge combined squads with Bring it Down to twin link 3-5 lascannons which you aren't doing.

    they can take chimeras and they are in chimeras so they arent weak...

    Meltavets are fine, but they have a hard time getting near something to shoot

    yeah but they are in chimeras so they are actualy super fast
    meh...
    This Planet Is Murder

  8. #7
    Senior Member Gimmers's Avatar
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    Headqaurters
    Company Command-145
    -Plasma Pistol
    -2 Plasmaguns
    -Chimera

    Troops-630
    Veteran Squad-160
    -Lascannon
    -Plasma Gun
    -Chimera

    Veteran Squad-160
    -Lascannon
    -Plasma Gun
    -Chimera

    Veteran Squad-155
    -3 Meltaguns
    -Chimera

    Veteran Squad-155
    -3 Meltaguns
    -Chimera

    Fast Attack-140
    Banewolf w/ Heavy Stubber

    Heavy Support-585
    3 Hydra Flak Guns-225
    Leman Russ Eradicator w/ Heavy Bolters-180
    Leman Russ Eradicator w/ Heavy Bolters-180

    i'm still taking lascannons, it seems unnerving to rely solely on metlaguns, even though what i'm shooting at with my LC will get a coversave, it means i wont rely on my Meltas (even though i'm still relying on them for 90% of heavy tank duties) plus with the LC vets, i eliminate the "head of the snake" problem with the 2 BS3 infantry squads.

    now the CCS moves up with the vets and uses FomT on himself and any tank in cover for the melta-vets.

    and i like the idea of a banewolf as counter-charge measure to protect my chimeras.

    it's just a theoretical army. i was originally going for infantry w/ artillery, but AV12 and lots of units vulnerable to assault were problems i foresaw (shame a regular comissar cant get a powerfist, and its another shame the lords are ICs-these 2 facts killed my idea of an infantry army)

    thoughts?

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