deamon hunter+imperial guard 2k - Warhammer 40K Fantasy

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  1. #1
    Member simplebut's Avatar
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    Nov 2008
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    19 (x1)

    deamon hunter+imperial guard 2k

    Ok ive just got both codexes and was up for ages last night tweaking this list .It is meant to be competative but not to an extreme degree ie. Not the 20 shot assassin. Ok here goes:

    7 grey knights+Justicar,incineratorx2=245

    6 grey knights+Justicar,incineratorx1=210

    valkarie,missile pods,heavy bolters=140

    valkarie,heavy bolters=110

    3 Grey knight terminators+brother captain,incinerator=255

    Command squad:creed,astropath,camo cloaks,bodyguardsx2 ,vox caster,regimental standard=240

    Platoon command squad: vox caster=35

    (squads:missile launcher,grenade launcher,vox caster)x4

    veteran squad:3 melta's,shotguns,power fist=115


    leman russ, heavy boltersx3=170

    leman russ, heavy boltersx3=170

    I am slightly worried about my lack of anti-tank weapons because in a world of armour 14 missile launchers dont seem to do the job and that leaves me with one unit capable of destroying armour. As always any constuctive comments appreciated especially on this subject.

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  3. #2
    Torn ACL FTL ==Me=='s Avatar
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    Dec 2003
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    431 (x8)

    Missile Launchers aren't going to pop AV14, so don't bother. Against AV12 and below autocannons perform better, so use meltas to pop AV13 and up.

    The DH units are fine, though I'd just field GKTs instead of the GKs. I wouldn't use Creed, rather Straken for his excellent support role.

    More meltas, autocannons, GKTs, and Straken would be nice.
    Check out ==My== blog:

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