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Ok this is the second attempt at making a competative 1500 take all comers list.
It retains its overall agressive feel, yet boasts a slightly larger unit number, and flexibility.
I am still concerned by speedy eldar armies, and am hoping that multi assault cannons, and concentration of forces will possibly defend me from such dangerous and manuverable armies.
Changes include, swapping a podded grey hunters unit for a larger more efficient blood claws unit.
Taking a rhino for the grey hunters at the cost of a man and a plasma gun (as i thought the added durability would offset the danger of the plasma gun, and the loss of a model, while adding mobility, and a cool model "every marine army needs one rhino chasis")
Dropping the land speeder tempest for a unit of wolf scouts and a pack leader, as these seem more appropriate for the force and dangerous to the enemy (further protection from fire power armies hugging the backline), along with packing a melta gun for aditional anti tank (that many have suggested im lacking)
Tweaked the terminator squad, adding durability at the cost of 2 power weapons and a fist, making the squad have a more specific role, while still leaving them with enough CC ability to not fear much.
Lost extra armour from the land raider, as i needed a few points here and there, and it only protects from a 1 in 6 result.
Wolf guard battle leader terminator armour, power fist, assault cannon = 125
Venerable dreadnought assault cannon, extra armour, smoke launchers = 163
Drop pod = 35
Blood claws 9 2 power fists, flamer = 156
Drop Pod = 35
Grey hunters 7 6 bolters, power fist = 140
Rhino = 50
Blood claws 11 3 power fist = 190
1 termy armour power weapon, storm shield, runic charm
2 termy armour power weapon, storm shield, runic charm
3 termy armour storm shield, assault cannon, runic charm
4 termy armour storm shield, assault cannon, runic charm
Drop Pod = 35
Wolf guard pack leader power fist = 45
Wolf scouts 4 melta gun = 66
Land raider redeemer = 240
Total = 1500
Hope you guys like the changes
Not bad. My one critique is having the WGBL with a powerfist. I'd give him a frost blade so he can abuse his I5, and then use the left over points to change one of the power weapons on his wolf guard to a powerfist. You may think you want to have him use a fist for the nice bunch of s8 attacks, but when he dies before he gets to attack due to some I4 power weapons or bad dice rolling you'll think "maybe I should have given him a frost blade so he could have killed a bunch of these guys before they killed him".
40K armies: Tyranids (2001), Space Wolves (2008), Sisters of Battle (2011)
Current Rep: 1337