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Thread: 1500 Mechanized

  1. #1
    Member Quercus's Avatar
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    33 (x1)

    1500 Mechanized

    HQ 70

    Primaris psyker 70

    Troops: 620

    veteran squad 155
    3x melta
    chimera HB/HF/

    veteran squad 155
    3x melta
    chimera HB/HF/

    veteran squad 170
    3x plasma
    chimera HB/HB/

    veteran squad 140
    3x flamer
    chimera HB/HF/


    Heavy support 810

    2x hydra HB 150

    2x medusa/shells/HB 280

    2x LRMBT/PC sponsons 380



    I more or less to my older list and mechanized it.

    Comments or criticism?


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  3. #2
    Torn ACL FTL ==Me=='s Avatar
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    431 (x8)

    I like the general idea, mech is a solid build.

    The Primaris Psyker is iffy, but he's cheap.

    Vets look good, though since every Chimera has a heavy flamer I don't think the burny build is very necessary.

    Hydras rock.

    The artillery looks somewhat out of place. Your army will be in people's faces, so you run the risk of hitting your own vehicles. Griffons would be cheaper and have a much lower chance of hurting your tanks.

    I don't like vehicle squadrons much, it makes your own tanks weaker and forces them to shoot the same target. I'd honestly just run 2 Russes and throw in a Hellhound variant or two instead. Devil Dogs ruin tanks, Bane Wolf annihilates heavy infantry, and the Hellhound ruins hordes. All of these would fit.
    Check out ==My== blog: www.bnhblog.blogspot.com

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    Senior Member Dire's Avatar
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    I wanna see ==Your== Mech list in future or maybe cooperate to creature true porno.

    Tough ==He== gonna argue, I'd equip your melta squads with Fists and exchange flamers for plasma guns. And drop those awful medusa squadron! You could split tanks and instead of medusas get two Hellhounds + those fists or even almost maxed turbo-scout.

  5. #4
    Senior Member Plasma Catcher's Avatar
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    I like Medusa's (but not the squadron)... especially in a Mech list.
    They are really fragile, but they can easily be screaned in the first turn by Chimeras as they rush forward, and turn two open up a can.

    I would add heavy stubbers to the Chimeras and lose the flamers for HB's.
    It's worth a krak!

    [SIGPIC][/SIGPIC]

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    Torn ACL FTL ==Me=='s Avatar
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    431 (x8)

    Artillery can be nasty in a stand off mech list (lots of Vets with heavy weapons sitting in their rides screening the artillery), but in a more offensive build you run the risk of hitting yourself.

    Fists are cheap and somewhat useful, but since you'll be sitting in the tanks melta-ing they don't end up all that useful. A decent last resort though.
    Check out ==My== blog: www.bnhblog.blogspot.com

  7. #6
    Member Quercus's Avatar
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    I like to have some long range AT for dealing with enemy artillery how does this revised list look?

    HQ 170

    cc squad 165
    3x plasma
    1x melta
    chimera HB/HB/HS

    Troops: 660

    veteran squad 165
    3x melta
    chimera HB/HF/HS

    veteran squad 165
    3x melta
    chimera HB/HF/HS

    veteran squad 180
    3x plasma
    chimera HB/HB/HS


    veteran squad 150
    3x flamer
    chimera HB/HF/HS

    Fast attack 140

    1x armored sentinel/LC 70

    1x armored sentinel/LC 70


    Heavy support 530

    2x hydra/HB 150

    1x LRMBT/PC sponsons/HB 190

    1x LRMBT/PC sponsons/HB/ 190

    One somewhat obvious correct may be to swap the sentinels for a vendetta, but I don't own one, and I'm not to keen on the models anyway.

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