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-Col. Straken (counts as...another character in my army's fluff)
-1x Heavy Flamer
Total: 205 points
Total: 65 Points
Platoon 1 (278pts):
-JO w/ bolt pistol
Total: 57 points
Heavy Weaps 104:
Total: 60 Points
Platoon 2 (255pts):
Total: 135 points
Infantry Squad 201:
Infantry Squad 202:
Veteran Squad 015:
-Griffon Heavy Mortar
Total Points: 1003
Total Men: 73*
Total Vehicles: 1
Kill Points: 11*
Scoring Units: 5
*may have miscounted
This army is designed to fight another guard army. It is the first list I have created with the new dex, and will be fighting a friend who is also writing a list with the new dex.
Each unit's role:
Platoon 1 is going to be static line heavier fire power, object/line holding.
Platoon 2 is going to be flanking in with Al'Rahem and hitting his side/back lines hard with flamers.
The vets are going to hold an objective and dig in hard.
The Company Command is multi role, they can sit if needed or jump out and counter attack pretty hard.
Let me know what you think, and what can be improved or changed.
I like it, but what kind of list does your opponent have?
We who have seen war will never stop seeing it....In the silence of the night, we will always hear the screams....
I don't know yet. I do know he likes infantry, and has a lot of models. He only owns 1 russ.
CCS: Heavy Flamer is too expensive, flamers are a waste of BS4. Not sure why Straken is even in there. IF you use the MoO, add a mortar and Chimera for protection.
Platoon 1: Bolt Pistol is a waste, might want to check your points.
Platoon 2: Al'Rahem is garbage.
Vets: Snipers and Harker don't mix, use grenade launchers or plasma and stay mobile.
Set your infantry up with autocannons and grenades to take on his armor and infantry, use Griffons and Hellhounds to smoke out his infantry, and run a Russ or two to throw a wrench in his plans.
Check out ==My== blog: www.bnhblog.blogspot.com