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This would be the first list that I'm submitting for consideration, since I figured it was high time I learned how to make a proper guard list. That said, lets get started.
HQ: Company Command Squad, Master of Ordinance, Officer of the Fleet. 110 points, their job is simple. Keep enemy reserves out until I can kill a chunk of whats currently on the table, and to hide and throw an earthshaker round at people.
Elites: 10-Man Stormtrooper Squad, Meltagun- 175 points. While I realize the forum has a mixed opinion on them, I plan on using them with the re-roll deep strike operation to land and take out a priority target, like a vehicle or a devastator (combat) squad.
Troops: 2x Infantry Platoons 315 each:
PCS: Mortar- Seemed the right thing to pick for artillery
4x Infantry squads with lascannons (So a total of I need these guys to kill off the high AV or MCs of the enemy, and will probably Move, Move, Move them for obj. capping near the end of the game.
Heavy Support: 3xBasilisk Battery- 375 points. These guys are classic, and are going in a table corner.
2 squadrons of 1 Griffon and 2 Collossi- 1 Corner squadron and 1 middle squadron, these guys will hit things in cover, things the bassies can't hit, MEQs, and most scoring units.
I didn't have any points left over for fast attack, but I'm not intending this for a competetitive list, mostly just a list to help get the feel for what and how many of them I should take. So, feel free to rip into it and give me hell!
Space Marines: W15/L7/D3
Imperial Guard: W6/L4/D0
Man!! Thats alot of artillery, perhaps a bit Overkill. But still you are going to make a big impact in your first turn of firing. I like the collossus and griffons, not huge fan of basilisk(love the model though)
I think you may struggle with anti tank. I know you have 8 lascannons, but imperial guard accuracy means 4 hits a turn on average. Good but not great. But my next point related to this is if they are goign to cpature obj late in game then thats a good 2-3 turns of moving across the board meaning that they can not fire. and move move can only be applied to two units per turn on leadership 8 cause you have not provided enough points allocation to afford vox in every unit in the platoon.
Storm troopers seems like a nice unit if used correctly. A bit overpriced but hey they are cool!!
Over all I think thin out your artillery slightly perhaps exchange 2 x colossus for griffons, thats 130 points right there to improve your platoons.
Anyway just my thoughts
I like the concept. 3 Bassies seem like a bit much in 1 squadron, as they all have to shoot the same target. 1-2 would be fine I think.
I'd run 2 5 man Stormie Squads with 2 meltas in each. You get the important parts (deep striking meltas that re-roll scatter), but still a decent number of lasguns to tickle marines.
Check out ==My== blog: www.bnhblog.blogspot.com
Not a bad idea i do like the basalisk squadron idea (long range butt kicking) i however think instead of griffons and coll.'s you should go with Medusas. Range 48 strength 10 ap 2 which will pretty much cover most of the table and they can shoot to right up in front of them. plus the breacher shells are awsome. Id do that so you would have the basalisks long range and the medusas for a little closer up.