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I've been playing 40k battle sisters for a couple years now but have taken a break. With me and my friends picking up the game again for a campaign we are using 5th ed rules for the first time so I want to go over my list again.
Here is what I thought would work good in 5th ed:
Master-Crafted Eviscerator, Inferno Pistol, Cloak of St. Aspira, Jump Pack
222 Ordo Malleus Inquisitor
Psycannon, Psychic Hood
Retiunue: 3 gun servitors (1 plasma cannon, 2 heavy bolters), 2 sages, 2 mystics
120 Callidus Assassin
735 Battle Sister Squad x 10 X 5 units
Heavy Flamer, Flamer, Vet w/ Bolter, Book of St. Lucius
290 5 Rhinos w/ Extra Armor, Smoke Launchers
193 Seraphim x 7
2 hand flamers, Vet w/ Power Weapon, Book of St. Lucius
429 3 Exorcists w/ Extra Armor, Smoke Launchers
I have always liked my Sisters because of the versatility of the units. If my enemy likes to shoot I can ge to them quick, if my enemy likes combat then I'll let them make they're way to flaming doom.
The Seraphim can either go with my Canoness or by themselves depending on my opponent. I have 16 points left over and I'm not sure if I should use that to give Seraphim an Eviscerator or Inferno Pistol to deep strike behind enemy tanks. Has anyone tried deep striking them like that and has it worked?
Anyways...I'd like to thank anyone who comments in advance for any help.
p.s. if my friends let me use repressors i will take those over rhinos giving me 15 points to use
Last edited by joecool; May 21st, 2009 at 20:25.
Couple of nit picky things...
Master Crafting a evisorator only lets you re roll one miss......far to costly..instead of the MC Evis why not a blessed? I also like to give her the mantle of ophelia depending on what i'll be fighting..if there's monsterous creatures invulved its nice to have.
I dont think smoke launchers on exorsists are well spent points either...you need to shoot with those bad boys EVERY round...
You also might want to give a couple of your 5 squads Melta's as they may be the only thing able to take a shot at armor...what would you do if say a dreadnaught came running at a Flamer/heavyflamer squad?
if you shed those few points maybe you could work an evis into your saraphim squad or even a evis into a sisters squad...
My Canoness performs outstandingly how she is as a tank hunter and a hero killer. The only way I will change her is if she needs more equipment. Last game she killed a land raider, a dreadnought, that stupid blood angels psyker, and most of a unit of blood angels. I use faith points for her invulnerable save.
I suppose taking smoke launchers off of the exorcists could free up some points and I'll probably do that if I ever need something but in 4th ed they saved my tanks a lot on turns they couldnt fire.
Meltaguns could help me against tanks but currently I have no problem with vehicles. 3 exorcists, my canoness and if my seraphim end up with inferno pistols and eviscerators there's another unit that can rip through tanks. Against mech heavy lists you may be right about me having a problem so swapping out smoke launchers to upgrade some meltaguns in on the table.
p.s.:I took repressors last night, SO COOL! I just wonder if I can use Divine Guidance on a unit in the repressors and if it would affect the repressor itself...
Probibly not as the repressors dont have the A.S. Rule.....i
As on p.18 WH codex only faithful units can use the acts and are affected by them. As a repressor is not faithful, it can neither use nor be affected by acts of faith. Only exception to this are priests joining a faithful unit, as stated on the same page.
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