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Thread: 2000 pts bikers

  1. #1
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    2000 pts bikers

    Im about to create my own chapter (working on background story and everything), but since im a fan of Tournament gaming im looking to create a list that is fluffy but also competitive.

    Around where i play 2000 points is the standard so thats where im setting the bar, and since ive got a disposable income money is not an issue

    Okay, on to the list, no time for ranting!



    HQ:
    Kor´sarro Khan (Moondrakkan)
    Librarian (Bike)

    Elite:
    Terminator Assault Squad (6 Terminators)
    Terminator Assault Squad (6 Terminators)

    Troop:
    Bike Squad (8 bikers, Power Fist, 2xMelta Gun, Attack bike w. Multi-Melta)
    Bike Squad (5 bikers, Power Fist, 2xMelta Gun)
    Bike Squad (5 bikers, Power Fist, 2xMelta Gun)

    Heavy Support:
    Land Raider Crusader/Redeemer(Extra Armour)
    Land Raider Crusader/Redeemer(Extra Armour)

    As you all can see its a bike-heavy list, and im trying to get it to work in a competitive environment. Which for example explains the Librarian (he is there to dispel those nasty Doomseers and Lash Princes). The thing im worried the most about is the bike squads abilities to cut it in melee. I can probably pick my fights but sooner or later im bound to end up in melee (dont have enough firepower to shoot things up either).


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  3. #2
    Victorus aut Mortis Shad0w_Reaper's Avatar
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    Your lists looks ok. To be honest I think your list has too few troops for a 2000 points list, even for bike heavy marines. Maybe drop a termie or two and beef up the bike squads a little, remember they are your only scoring units.

    I will definately say that youll be relying on your terminators to win your close combats for you if you only have 5 man squads. The way I look at bike armies, is that they are mobile shooting armies. Focus multiple units firepower on one enemy unit and they will drop like flies eventually. Then, combi charge 2 of your units into his, even your 5 man squads should come out the winners.

    If you take one of the land raiders as a dedicated transport for a termie squad, you can then outflank with the land raider. Also, I think it might be worth swapping a crusader for a normal land raider, just for some long range anti tank if your meltas dont cut it.

    Make sure you make great use of Khans hit and run/furious charge combo. Rapid fire, assault, then hit and run at the end of your opponents combat phase, then repeat. This combo has proven itself time and time again for me. But I run a power weapon in one of my squads specifically for Khan to join, just so I can have a S5 I5 power weapon, great for slicing up marines before they can hit back.

    What powers do you plan on running on your librarian?

    Hope that helped a little, let us know how your list runs.

    ~SR~
    Space Wolves (Under Construction) | Circle of Orboros (Under Construction)

  4. #3
    The Future realitycheque's Avatar
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    TBH as long as you keep at least one bike squad back ready to leap forward and grab an objective (or two, if they're close together) you should be ok. Make your opponent deal with the land raiders and terminators first.

    I second Shad0w_Reaper's comment about the dedicated transport and outflanking, sure you won't have access to them for a turn or two but when you do, BANG there's a Land Raider in their base doing mean things to anyone left guarding the base. I'd probably drop the biker Librarian and a terminator, and swap in Tigerius. This means you can effectively outflank with your whole army, and use Tiggy's precience to ensure they all roll up in the same turn. If fact if you do this, you might want to swap the 2nd A-Term squad for a regular, so you can use both LRs as dedicated transport.
    My Deathwatch Campaign
    Furious Angels: (SM) W22, D1, L9 (BA) W15, D0, L3 | Sentinels of Saphery (HE) W3, D0, L0

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    Thanks for the great comments!

    1. Im definately gonna take at least one of the Raiders as dedicated transport. No reason not to, and adds a few tactical choices to the army.

    2. Im not so keen on outflanking. It adds another factor of chance into the game, and i hate blaming my dice (one of the best games ever was playing CSM with Abaddon and Terminator bodyguard of around 700 points who succeeded in not being available for play until round 5 and then proceeding to get lost in the Warp), and even if i swap in Tigurius im still going to face alot of IG and their evil Fleet Officers. I do like the idea of outflanking the entire army though, but im afraid its too much chance involved.

    3. I know the list is low on Troops, but thats a price you have to pay when playing a specialised army. I can break down the large bike squad into 2 Combat squads if necessary giving me up to 4 scoring units for Seize Ground missions.

    4. The Librarian. He will most likely be using defensive powers (Force Dome versus evil shooty armies and Null Zone versus evil evil armies like Daemons and Eldar) but The Avenger and Vortex of Doom are high on my list aswell.

    5. The big bike squad. If the sergeant could have kept his bolt pistol and then use a power sword it woud have been a whole different story. Now he will have to make do with his base 2 attacks (3 on charge) and i want to make them count, so he will probably be keeping his power fist.


    The plan is just as realitycheque says to park the Raiders&Terminators in the opponents face while using the bikes speed to zoom around and lend assist if needed.

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