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Hey, just having a go at a 1500 point themed list centred around the blitzkrieg idea set up in the codex. First SM army of any size that I've designed a list for, but I tried to cut everything down to efficiency. What I mean by this, is that for instance, I used to have a five man dev. squad where the ironclad dread and drop pod is now. The dev squad cost the same points and had three missiles and a lascannon, for the same price an ironclad dread which has a multi-melta and storm bolter among it's dreadnaught CC weapons plus a drop pod which also had a storm bolter, which I figure is a much better bargain for the same cost. However, I understand the hypocracy when I spend near to two-hundred points on shrike, and almost five hundred on the terminators and their soap box cart.
So what I aim for in this list is knocking out their tanks fast and mopping up whatever is left outside of them. I play tau and SM and orks a lot, so keep that in mind with the critiqueing. But constructive critisism is desired, and I will back up my choices with explanation if it's unclear. I would like to make a good strong list before purchasing the models, so without further ado, here it is.
- Kayvaan Shrike – single model, no upgrades, can't post cost...
- 6x Assault Termies, 3x Thunderhammer & SS – 490
- DT Land Raider
- Full tactical Squad, flamer, lascannon – 225
- Full tactical Squad, flamer, lascannon – 225
- 10x Assault marines, Sg. w/ Melta bombs – 195
- Ironclad Dreadnought, drop pod – 170
1500 points on the nose, 42 models, 3 are tanks, 1 is dreadnought, 1 is drop pod, 37 are troops
So the idea again is a blitzkrieg, lightning fast force that hits hard, gets to forward positions, and digs in. So the assault marines will be with shrike outflanking, putting pressure on their flanks. First turn the tanks all drive forward, the rhino's will attempt to drop out half their squad, four marines and one with a lascannon, into some cover and continue onwards next turn to objectives or weaker units depending on mission. The Dread will drop pod in and blast a tank with the melta, most likely the tank that will pose any threat to my tanks, so we're looking at dropping ordnance weapons and things like railguns, next turn he'll try to jump into assault another vehicle, maybe finish his target off, or jump into CC with some troops. Land raider and assault termies are built to be able to take on multiple threats, 3 termies equipped with thunderhammers and storm shields to help break vehicles and absorb any low ap directed their way via 3++ save, the 3 with lightning claws are to help cut throug swaths of infantry. The LR's lascannons can also help to solve any tank threats on the way. These termies can also jump out of the LR, fleet, and then assault making them quite a long range threat. And with any luck, shrike and his fellows come in from behind and help mop up any resisting troops. Possibly even vehicles with krak grenades, the sergeants meltabombs, and shrikes rending. I think I've pretty well fully explained the tactics, critique away.
Last edited by ram1991; May 29th, 2009 at 22:31. Reason: accidental point costs
Anyone? Any thoughts?
One suggestion I can think of off the top of my head is drop the Land Rraider and give the Terminator squad all Thunder Hammers and Storm Shields. Shrike allows all your units to trade Combat Tactics for Fleet, so the Terminators still move fairly fast (as well as having a 3+ Invulnerable save) and it frees up points so that you could add in another squad of some sort.
Dropping the LR would free up enough points for a lot more things to be honest. And looking at the squad of 6 termies, the only reason I had some lightning claws in there was to help drop units who might strike before the thunderhammer. So if I dropped the LR what should I pick up in return? Another squad of assault termies? Or perhaps some vanguard vets(they seems not quite worht the cost though)? Perhaps Sternguard with a drop pod(these guys could tear the face off a good number of units I imagine, add in a couple combi-weapons to help against tanks)? The reason I wanted an LR was to provide the enemy something to aim their heavy weapons at so my dreadnought might get a break, also, with the assault vehicle rule those termies would have a huge assault range, and the LR is nothing to scoff at for busting vehicles either.
What do you think though as for a viable replacement?
i think the fleeting termies in landraider is a great synergy due to the massive assault range. 12" move, 2" disembark, possible 6" run, 6" assault = between 21" and 26" assault from the front of your landraider.
personally i prefer melta weapons to lascannons, but the range of the lascannons in your army seem to work well with the army setup. also, you make a good point about the landraider saoking up heavy fire in lieu of your dreadnought
dropping the landraider is a viable option, however if you did, i say you should then consider what role your termies will then play in your army. will they be a 6 man unit that just runs around the board trying to assault? are they going to wait around and protect your shooters? then consider their poitns cost
what i'm saying is, think critically about what your termies will accomplish without the landraider (or at least attempt to accomplish. ie what's their role/mission), then think about the amount of points you spend on them. if it just doesn't add up, consider dropping the termies altogether.
sternguard are a solid choice any time. there are lots of other options too considering the sheer amount of points freed up. aside from sternguard, 3x predators? 3x vindicators? more dreadnoughts? bit of everything?
I like to pair Shrike with the Assault Terminators for infiltration purposes, then have an assault squad as close as possible for Shrike to get into place first turn. It delays your assault by a turn but it does allow for the Assault Terminators to strike a lot earlier.
With the spare points from the Land Raider you could bring the Terminators up to 10 and that'll leave you about 40 points which could fund a Razorback, or perhaps an attack bike?
Hmm, I've been thinking more, and thinking about what might change if I were to drop the LR bump the termy numbers up and grab another small vehicle or something. If I did have termies outflanking or infiltrating with shrike there is a problem of speed, yes they would have fleet still but no jet packs. The assualt marines would then be jetting down field to try to hit combat and would probably get wiped out from shooting unless they tried to bounce from cover to cover. Also, the enemies heavy weapons could all focus on the dread dropping in after he's attempted to knock out a heavy weapon the turn he arrives. On the other hand, how I have it now, people are going to have to choose between an ironclad on their front lines firing and bashing away, or the iminent threat of the LR full of assault termies, if they split their fire they might now bring either down, if they focus it, the other gets bought more time. They assault marines will get into combat untouched via outflank with a 19-24 inch assault range from the board edge... I have to go out at the moment, but I may elaborate on the train of thought along these lines when I get back in. You can see where my thoughts are going no doubt though.