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Playing a 1k friendly, first time with 5th ed IG. Looking for balance, although my opponent will likely chose SM. Army list and some of my thoughts below,
- Company Command Squad /w LC, Chimera w/ HB - 125
- Psyker Battle Squad, Chimera /w HB - 165
- Platoon Command Squad /w 4x flamer, Chimera w/ HF - 105
- Platoon Infantry Squad /w GL AC - 65
- Platoon Infantry Squad /w GL AC - 65
- Veterans /w 3x Plas, LC, Camo - 175
- LRBT 150 x2
Total - 1000
My worry is lack of bodies. I feel like I should have a conscript squad or something... I figure I'll have the vets hold a home objective, and focus on hitting anti-tank first. Advance slowly, and pepper anything that gets close with templates/pies. Chims give command groups a little extra order distance, mobility, and survivability. I think the psykers best in that too, yah?
Slim chance I could get hit with a bunch of drop pods too, really want to be ready for most anything...
Thoughts? Good, bad, or ugly I'm all ears. Thanks!
Last edited by ddombkow; June 9th, 2009 at 23:27. Reason: revising list
lol, well course you're lacking in models! You've got 2 Russes in 1000pts! a few decent shots from the Russ's will hopefully even the odds in numbers pretty quick anyway. As for Drop pods, theres not much to be done against them. I deal with them as and when. A melta gun in a command squad can tackle any drop podding dreads and a demo charge in a vet squad can deal with any drop podding Marines.
Anyway, the list.
The Infantry squads are a bit of a mixed role at the moment. The Lascannon is great for killing tanks and big things but the grenade launcher is for killing infantry and light tanks. If you're going to give Infantry squads a Lascannon pair it up with a plasma. Both being AP2 they work well together. It's alot of points for a BS3 Lascannon........ Grenade Launchers and missile launchers/Autocannons give you an all rounder squad that can take out light tanks and infantry. Things like that
If your Vets are going to Hold the home objective i'd kit them out a bit more. Move one of the Lascannons from the Infantry squads into the Vet squad. Same points and the vets might actually hit something! If you do this i'd grab Camo Cloaks. It will keep this squad alive for the long haul. Remember to put your home objective in cover though
You can also swap the lascannon in the other infantry squad to the command squad, again just like vets. Same points but a better BS. You're not wasting all the Infantry squads lasguns on something they can't hurt then This squad can then hold back and issue order to that Vet squad.
Leman Russ's look ok, The Lascannon is a bit pointeless on a Leman Russ. This boy should be shredding infantry so a Lascannon wont be much use. BS3 aint that great either. For the Same points as the Russ with the Lascannon you can grab a Demolisher. That can splat tanks and Termies with equal ease.
Last edited by Lord Borak; June 9th, 2009 at 08:03.
Thanks for the feedback. I made some changes based on your suggestions and feel that the list is a bit tighter. It upped the point cost on the Vets a bit, but they look far more effective, at least on paper. I'll save the plasma cannon LRBT for a 1500pt game, though I do want to keep both chassis in the 1000pt list.
You do need some more anti-tank I believe. Cause one lascannon isnt going to cut it. I would give the Vets meltaguns because plasmaguns are expensive and the gets hot rule is annoying when you play guard. Apart from that I like the list. It may seem small but I wouldnt worry that much. There has been IG players that have played with small lists and still win most of their games.
Yeah that AT is a little low, though I do have two LC (both BS4) and not just one. Its a bit shy, I was hoping the battlecannons could make up in a pinch.
My thought with the Vets was to keep them anchored at the home objective and maybe receive some orders. I guess I could switch them to 3x melta + a chim for 20 less points than they are now, or find another 10 pts somewhere to give em Demos. That changes their role around a bit, and I gotta find another chim somewhere hehe. Its an interesting option though, thanks.
Your list looks fine to me. The only cause for concern is that your Vet squad is worth 175 points (!) while your basic infantry squads are only 65 points. Needless to say that squad will become a fire magnet quite quickly, although Camo will help with that somewhat.
So I finally got a chance to run this list in two games on Sunday. Both were friendly matches against a good buddy of mine who is just starting out with warhammer, mainly playing Chaos.
1st match went pretty much my way. The vets camped in some ruins, giving them 3+ cover saves. Hit a demon prince with Bring It Down and the combined weight of a lascannon and plasma gun shots hit it pretty hard. My buddy had land raider, which I had trouble touching, but I was able to engage most other units with the variety of weapons available (battlecannons, multi-lasers, psyker battle squad, etc).
2nd match my buddy changed his list up and took two Land Raiders and I got hurt bad. My lack of substantial anti-tank showed in this match, with the two lascannons not being enough to even glance one of the land raiders all match. Battlecannon shots missed their mark, and my vets got Heavy Flamed in cover, totally pantsing them.
I was thinking I could change both my CCS and vet squad to chi-melta based units, giving a little more AT punch. As well, 3-4 melta shots will do finely against most any target, meaning I feel they'd be succesful even when an opponent doesn't take two land raiders in 1k points.
I guess then I'd really just have my two 10man guard squads to sit back and hold home objectives though, and my orders would be less effective. One thing I liked about the Lascannon CCS was that they were sitting near the back of the board and were able to provide orders to vets and falling back IG squads. However, taking out the opponents units is better than being able to issue orders, so perhaps that loss isn't really to terrible.
Anyways, welcome to any comments. I'd like to keep the general unit structure of my army the same but tweak their equipment as needed. Thanks!