1500 fluffy list - Warhammer 40K Fantasy
 

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  1. #1
    qsd
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    Archmagos qsd's Avatar
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    1500 fluffy list

    Valhallan 597th

    Lord Commissar (Commissar Ciaphas Cain)
    -power weapon
    -carapace
    90

    Company Command (Major Ruput Broklaw, Jurgen)
    -melta
    -bodyguard
    Chimera
    -2 heavy bolters
    75, 55

    Platoon Command (Jenit Sulla)
    -2 flamers
    Chimera
    -heavy flamer, hull heavy bolter
    40, 55

    Infantry Squad
    -grenade launcher
    -autocannon
    65

    Infantry Squad
    -grenade launcher
    -autocannon
    65

    Platoon Command (Faril)
    -4 grenade launchers
    50

    Infantry Squad
    -lascannon
    70

    Infantry Squad
    -lascannon
    70

    Heavy Weapons Squad
    -mortars
    60

    Veterans
    -3 meltas
    Chimera
    -heavy flamer, hull heavy bolter
    100, 55

    Griffon
    75

    Griffon
    75
    1000
    -----
    +500 (495, I'll probably throw in a flamer or grenade somewhere)
    Special Weapons Squad
    -3 grenade launchers
    50

    Veterans
    -3 meltas
    -demolitions
    Chimera
    -heavy flamer, hull heavy bolter
    130, 55

    2 Scout Sentinels
    -lascannon
    100

    Deathstrike (it doesn't fit in as well, but I want to build a Scud launcher)
    160


    Comments?
    Also, would it be a good idea to swap the 2nd Vet squad for more infantry/vehicles or should I leave it alone?

    There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
    - Inquisitor Lord Fyodor Karamazov

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  3. #2
    Member LordDent's Avatar
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    hmmm... I think your really rather lacking in two main areas: you dont have enough anti-tank and you dont have enough anti-meq. AT-wise you only have the veterans, 2 bs3 lascannons and the sentinals. anti-meq those are pretty much the only major threats as well. I know there is the deathstrike there which will go some way to help with both these problems, but its far too random for you to have to rely on it alone. I would definitely swap another vet squad in there either with plasma for marines or melta for tanks. similarly I would look at putting some las/plas in place of some of your grenade launchers and mortars. also, depending on how much it screws up your fluff you should probably consider a russ for marine-killing or a vendetta for tanks and deploying your vets into the thick of it. This army would work well against hordes but against most other things it may well struggle. However, if it ruins the fluff stay as you are as that can be half the fun... anyway just some thoughts, hope they help

  4. #3
    qsd
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    Thanks
    I made some revisions...

    Lord Commissar (Commissar Ciaphas Cain)
    -power weapon
    -carapace

    Company Command (Major Ruput Broklaw, Jurgen)
    -4 meltas
    -bodyguard
    Chimera
    -2 heavy bolters

    Platoon Command (Jenit Sulla)
    -2 flamers
    Chimera
    -heavy flamer, hull heavy bolter

    Infantry Squad
    -plasma gun
    -missile launcher

    Infantry Squad
    -plasma gun
    -missile launcher

    Platoon Command (Faril)
    -4 grenade launchers

    Infantry Squad
    -lascannon

    Infantry Squad
    -lascannon

    Griffon

    Griffon
    1000
    Dropped the mortar squad for more upgrades and special weapons.
    This adds some plasma + missile and turns the company command into a viable AT unit.
    -----
    Veterans
    -3 meltas
    -demolitions
    Chimera
    -heavy flamer, hull heavy bolter

    3 Scout Sentinels
    -lascannon

    Deathstrike
    495
    Simply swapped the grenade unit with another sentinel.


    A Russ w/ plasma cannons would be great, except that it would be the only heavy armor in the list... So I opted to stay with infantry and light vehicles for now.
    I would like to add 2 Demolishers and possibly a Vendetta/Valkyrie at 2000 though
    There is no such thing as a plea for innocence in my court. A plea for innocence is guilty of wasting my time. Guilty.
    - Inquisitor Lord Fyodor Karamazov

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