1000pts Hawk Lords - Warhammer 40K Fantasy
 

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  1. #1
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    1000pts Hawk Lords

    This is an update on something I posted a few months ago now. I have finally (and by finally I mean yesterday) got the last bit I needed to get my SM upto 1000pts (give or take a point or 3).
    Wanted to see what people thought and welcome any suggestions (although I know alot of people will say that I need to change the specs on 1 of my tac squads, as both have flamers & Missile Launchers. This will be done soon though!)

    HQ
    I capt, with digital weapon and power weapon
    1 Chaplain with Crozius and bolt pistol

    Squads
    1 Tac Squad [10] bolter/flamer/Missile Launcher/Melta Bombs
    Sergeant with power weapon
    1 Tac Squad [10] bolter/flamer/Missile Launcher
    1 Scout Squad (5) bolt pistols/Combat Knives

    Fast Attack
    1 Assault Squad (6) bolt pistol/chainswords/plasma pistol/melta bombs
    Sergeant with power weapon and shield
    Bike Squad (3) bolters/Melta Bombs
    Segeant with powerfist

    Thats about 1000pts (like i said, just under or over by 1-4pts.) Lemme know what you think.

    Last edited by bighairyferret; June 16th, 2009 at 18:42.

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  3. #2
    Senior Member Mad Cat's Avatar
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    951 (x8)

    Drop one of your HQs. Probably the captain. Use the points to make the assault squad 8-10 strong and put the chaplin in there with a jump pack. Also boost the bikes by two and/or give them 2 meltas.
    Quorn! - Protein for the Protein God.

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