---------------Imperial Guard---------------
Vendetta Gunship * 1
--Pair of sponsons w/ Heavy bolters
-Inside: Platoon Command Squad
---Flamer: 5
S-Total: 175
Vendetta Gunship Squadron * 1
--Pair of sponsons w/ Heavy bolters
-Inside: Veteran Squad
---Shotgun
---Demolitions doctrine
S-Total: 240
Vendetta Gunship Squadron * 1
--Pair of sponsons w/ Heavy bolters
-Inside: Veteran Squad
---Shotgun
---Demolitions doctrine
S-Total: 240
655

Leman Russ Battle Tank
--Heavy Bolter
Manticore Rocket Launcher
--Heavy Flamer
Basilisk
--Heavy Flamer
435

Company Command Squad
-Colour Sergeant Kell
--Master of Ordnance
Heavy Weapons Squad
--Lascannon * 3
Infantry Squad *2 (Combined)
--Lascannon *2
410

Total: 1500

General Stratagy:
--Any vehicle gets within 12" of vendetta with demolitions vets at the START of my turn (before movement): disembark vets before moving vendetta. have vets assult vehicle with melta-bombs, have vendetta do...whatever.
--if i go first: move vendettas more than 12" and less then 14" from a vehicle during their scout movement, then on first turn, see above.
--try to keep basalisk and manticore out of LOS. they can still fire indirectly. however if someone is within their minimum range, move 6" then fire directly at them.

Stratagy vs high vehicle army:
--Have vendettas take out their long range units, then have everything sit back and let them come to you.

Stratagy vs high infantry army:
--sit back and have infantry come in range. Use vendetta's to bait infantry away from siege weapons. Try to keep vendetta's out of range at all times


Tips? Sugesstions? Improvements? Please comment.