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Hi, just got back into collecting again for the first time in a few years, and decided to actually paint up the bits and bobs of my space marine army i had floating about.
Got them all together, really enjoying converting again, bought some stuff to pad it out, thought it was quite balanced with a slight assualt overtone, realised that was an understatment today when i had a proper think about how my army would look on the field, and what it lacked.
Advice would be grately appreciated!
Havent got exact points sorted out as the army is in progress, but last count was around 1900points, just under. Some units have additional weapons now, so say 2000.
Captain - Terminator Armour, Thunder hammer + Power weapon.
5 x close combat terminators, 2 with thunder hammers, 3 with lightning claws.
Extended transport - Land raider for above. (las and twin-linked H
Techmarine - Power weapon, Storm bolter. 2 serviators.
7 close combat scouts.
10 tactical marines - heavy bolter, meltagun
6 marines - serg has power sword in a lascannon razorback
3 space bikers, sarge power weapon
5 assault marines, 2xplasma pistol, sarge power fist
9 Vanguards without jump packs. Thunder hammer = plasma pistol for serg
3x shield and power swords. In rhino. (libarian usually accompanies them, if not 10)
And thats it so far. im thinking... 10 bolter armed scouts with telion? i do like scouts over all that power armour u no?
2 bikers, and an attack bike.
then, as i have NO heavy support, either 2 whirlwinds, or 2 out of the thundercannon (so sik), devastator, predator.
Also, seen threads that say that vanguards are unsuitable for the points. tried it out as a command squad, realised its only 5, looked at my exsisting army and thought nah. it would mean, as ive still got unpainted models in that group, i could switch 5 to assault marines no hassle.
SO after that complete waste of time on ur part, really hope u can help me out with some advice. cheers a bunch guys!
Heya Oldschool, welcome to the Monestary.
Disclaimer beforehand, I'm not a Marine player, but I know the codex, and I'm sorry if this gets a bit scattered.
Look into specializing your units a bit further. I personally don't feel you have enough anti-vehicle power right now. I understand your goal of an assault army, however you still need a bit of shooting support in there as well.
Bulk up the Assault squad, and drop the vanguard squad, with a librarian I think they'll be survivable at 5-man or so (use force dome), It looks like your assault squad is made for hitting heavy infantry, so you're going to want enough numbers to get the attacks you need to cut through their armor.
Look into some scout snipers, pinning squads so they can't shoot your assaulters, or taking wounds of big nasties before you hit them in CC is a good thing, also they can camp out on an objective.
I like the Terminator squad, I think that will go well, as long as you make sure to get them there! Land raiders are tough, but if your opponent knows there are assault termies inside they will go WELL out of their way to kill it.
Round up your CC scouts, your going to want a larger crew, yeah they're fodder, but why give the enemy that kill point for free? make sure they tie something important up before they fall.
Also I think more troops in general would be good. 5-6 man squads aren't going to last very long against the attacks your opponent can pull out. I'd use 10-mans whenever possible to maximise their effectiveness. (terminators are fine with 5 notably)
More vehicles, you have...3? in 2k that's going to get devoured rapidly by AT guns, especially the rhinos, you don't want to get left out in the open, I advise trying to fit in more. The faster you can hit your opponent's lines the better. On that note, why not grab another land raider? Two of them will give most armies reason to pause, and it will solve your heavy-weapons backup problem (move 12" fire TL Lascannon, repeat) Maybe a crusader or redeemer would be a good compliment to your standard pattern?
Well thankyou mate, that's really helpfully advice. I mean, I'm slightly short moneywise atm but what u said makes sence. Another land raider would be awesome, hadn't thought about. Always imagine land raiders to come hunting in packs of 1. I'm painting loads of minis atm, when they're done deffiently going to expand and then I'll post a new thread on my updating army list. The more ideas the better. And the more characterful but still effective = wicked.
Hmmm, from what I see you're skirting that gray area between close combat mech and oblivion friend. It's one of the more dangerous lines to skirt as you put more points into Assault troops and less into AT weapons. Until you either:
A)Decide to go full assault mech
Decide to go full Mobility Mech
you're gonna have a hard time covering the ground to be either effective at assault and moving and shooting.
Assaulty Mech is king, and it would take little to get you there.
Let's start from the top of your list and do a quick analysis:
Terminator HQ, weapons are ineffective, much better off taking Relic blade and storm shield, then he's a beast
Librarian, He's effective, but I would recommend highgly putting him on a bike, snatching a few attack bikes up, giving 'em MMeltas and gating them around with the machine psychic power and upgrade him to an epistolary. Very savage AT unit, as that power just does a glance, and 2 MM AB will kill tons of crap.
AFter that, just try to figure out where you want to go with the list. Another shooty/hated unit is a stormw/ HB transporting 5 man squad w/ Telion, 3 snipers and a HB, pretty good at AI
But it's up to you to figure out whhere you want to go, and I can help you get there with lists