2500pts Ardy Boyz Termie list - Warhammer 40K Fantasy
 

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  1. #1
    jy2
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    797 (x8)

    2500pts Ardy Boyz Termie list

    HQ - 195
    Kayvaan Shrike - 195

    ELITES - 1200
    10x Assault Terminators - 7x TH/SS, 3x LC - 400
    10x Assault Terminators - 7x TH/SS, 3x LC - 400
    10x Assault Terminators - 7x TH/SS, 3x LC - 400

    TROOP - 465
    5x Scouts - BP + CCW, 4x Shotguns, 1x power weapon, 1x meltabomb - 95
    5x Scouts - BP + CCW, 4x Shotguns, 1x power weapon, 1x meltabomb - 95
    5x Scouts - BP + CCW, 4x Shotguns, 1x power weapon, 1x meltabomb - 95
    5x Scouts - 5x Sniper, 5x Camo cloaks - 90
    5x Scouts - 5x Sniper, 5x Camo cloaks - 90

    FAST ATTACK - 195
    Land Speeder Storm - Multi-melta - 65
    Land Speeder Storm - Multi-melta - 65
    Land Speeder Storm - Multi-melta - 65

    HEAVY - 445
    Predator - TL-lascannon, Lascannon sponsoons - 165
    Predator - TL-lascannon, Lascannon sponsoons - 165
    Vindicator - 115

    TOTAL - 2500

    I plan to run all my termies forward. The scouts and land speeders will most likely outflank.



    --- EDIT ---
    Changed Vulcan to Shrike
    Dropped Librarian
    Added more assault termies
    Changed 1 vindicator to another las-pred


    Total KP's: 15 (28 in scenario #2)

    Last edited by jy2; July 6th, 2009 at 10:29.

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  3. #2
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    defo shrike i mean alls vulkan is doing is making 3 multi-meltas on your speeders get re-rolls. But shrikes gonna make them terminators a real force to be reckoned with.

  4. #3
    jy2
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    797 (x8)

    The main thing about Vulkan is that he makes all the terminator thunderhammers master-crafted (as well as the multi-meltas twin-linked).

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    403 (x8)

    CC scouts? Every time I've tried it they've been totally outclassed.
    My Deathwatch Campaign
    Furious Angels: (SM) W22, D1, L9 (BA) W15, D0, L3 | Sentinels of Saphery (HE) W3, D0, L0

  6. #5
    jy2
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    797 (x8)

    The main thing about the scouts is not to get them into cc. Basically, I outflank them to try to get/contest objectives. They're very fast in the land speeders (24" flat-out) and are a threat to enemy tanks. And against guards or tau, that's the only time I would consider using them for assault.

    Basically, most of the opponents will concentrate their all against the termies. Anything that my scouts can destroy would be a bonus.

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    I forgot about him making them master crafted, id still take shrike though they get in to CC faster. On a good role terminators moving 12" then assaulting. OUCH!

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    With shrike you can actually drop the land speeders storms from the list and put in land speeders with heavy bolters for more ranged support.

    Vulkan is nice but you will definitly benefit more from Kayvann if you add him to the list.

    i would also consider trading out one thunder hammer terminator in each squad for a lightning claw terminator.

    Its amazing how initiative kills terminators if assaulted by all power weapon squads.
    40k Ultramarines W-44 D-12 L-14 (This record is a combined from ArdBoyz and RogueTraderTourneys)
    Warhammer Choas DaemonsW-4 D-0 L-2

  9. #8
    jy2
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    797 (x8)

    I just found out that HQ's are worth 5KP's in one scenario! Gonna drop the librarian and make a couple of changes.

  10. #9
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    just athought

    with the emphasis back on shooting and every list have some form of anti deep strike in the tourney scene. How are those assault termies going to reach combat? I mean assult tremies are great and all but without a transport they will get chewed up. Then you just pick off the scouts. wouldn't it be better to drop one squad, reduce the other2 to eight and buy 2 crusaders since they are adedicated transport option.

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