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So here goes me on my first marine army in a few years so any advice is well apreciated.
Captain (with command squad)
-x5 plasma guns
Librarian (with sternguard)
-gate of infinity
-meltagun and heavy flamer
-2 hunter killer missiles
scouts (in land speeder storm)
Land speeder storm
-x4 missile launchers
-x4 heavy bolters
Land Raider Crusader
-hunter killer missile
Last edited by curly24242; July 9th, 2009 at 17:30.
First off, be aware that some players and/or events insist on not breaking certain points caps, so you may need to drop an item to go below 2000.
I've always assumed Captains to be more of a CC monster. Loading up a Command Squad with 5 Plasma guns is fun, but it limits the ability of the Captain to assault on that turn. Assuming you still wish to maintain this formation, I'd suggest giving the Captain at least a Power Weapon to help the countercharge that is sure to come after your firing salvo.
Using a Locator Beacon to combo with the Librarian is nice, but if your opponent goes 2nd he can avoid this strategy easily, so be prepared.
I was going to have a tactical squad as well but i couldn't think where to lose the points.
For me there just seems to be a lack of troops, id suggest dropping your only vehicle the crusader and the 2 devestator squad and adding in load of tactical marines, guidelines are useually 1 per 500pts so 4 in your case thats troop choices so id suggest another three seen as scout squads are comparatively weak when compared to the rounded goodness of tactical marines.
Also did you think about a razorback for your command squad? it would give them a little extra punch and also get them into rapid fire range a bit quicker. Here in lies my next suggestion rolling 12 dice for rapid fire plasma guna (you have 1 too many in your cmnd squad as the apothicary cant have one) mean that there will be a couple of casualties from plasama guns, or one from feel no pain.
Ive allways invisioned a command squad being atuck in the thick of it with ccw an pistols, but that just me for example my comman squad is:
captain: combi plasma, power sword.
command squad: 2 power swords, 2 storm shields.
Razorback: TL lascannons.
thats 3 power weapon equiped models and three invulnerable save models, in a squad of 6 that has feel no pain, a close combat nightmare against IC's and squads of non c specialists.
just my ideas
thanks for the advice i'l write up a new list later