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I've put together about a half dozen lists for an upcoming tournament being run by A.T. to post on here - I figure if I get a couple of them critiqued then there's less chance of my opponents coming on here and seeing what I've got My potential opponents include everything but SM, WH/DH and Dark Eldar.
Variant A is the "In Your Face" list, using Shrike's Chapter Tactics. Play style should be fairly obvious from the name and the models chosen
Shrike - 195
Pedro - 175
Scout (w/ Camo Cloaks, Sniper Rifles + Heavy Bolter) - 100
Tactical (w/ Power Fist, Combi Melta, Flamer and MultiMelta) - 205
Sternguard 1 (w/ Power Fist, 4x CombiMelta, 4x Combi Flamer) - 320
Sternguard 2 (w/ Power Fist, 4x CombiMelta, 4x Combi Flamer) - 320
Vanguard (w/ Relic/SS, TH/SS, LC/SS, LC/SS+MB, PF/SS and Jump Packs) - 345
3x Drop Pod (for TS, SG1, SG2) - 105
Whirlwind - 85
I think you are trying to get hold the line by adding Kantor, right?
Unfortunatly, if you take Shrike's tactics you do not get Hold the Line (it sucks, I know).
So, in all honesty, unless you are willing to dump Shrike, you might be better off getting Kantor out of there altogether. Reinvest those 175 points back into scoring units. Maybe drop a Sternguard unit too. With those 495 points, you could add a tactical squad (170 with standard gear), get your scouts up to 10 men (180 all with camo-cloaks and w/ HB, which btw, I would replace with a Missile Launcher, but that's up to you). With the 145 points left, I would add some armor. Maybe a dreadnaught to take the place of one of those sternguards in the drop pod?
IMO, I'd take a Thunderfire Cannon over a whirlwind, but that's opinion. One big benefit of it though would be to use bolster defenses on ruins where the scouts could be hiding. Getting a 2+ invuln save at long range is nice.
Last thing. I love vanguards. I love them annihilating everything in CC. I also love when they get there, and deep striking them is one of those things that just seems to end badly too often to have invested a full fifth of your army into. Unless you are footslogging them, in which case, despite fleet, there's still too many points invested in 5 units that a few lucky shots can basically destroy.
If I might, I would suggest either a) trading the vanguards for 2 crews of regular assault marines. With fleet, they are still mean, and with a little tooling on the sgts, they can be deadly to anything really. Or b) stick 'em in a transport without jumppacks. You could save some points, and maybe buy another guy. More importantly, they would survive the trip down, and with fleet they could still cover the field quickly to their enemies.