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Well I came up with that Idea.... its hard list... and i dont know if it will work.. check and advise please
Land Raider A
Assault Terminatorsx5 (hammer shield)
Land Raider B
Assault Termintors x5 (hammer Shield)
Land Raider Redeemer (Multimelta)
Assault Terminators x5
Land Speeder Storm A
Land Speeder Storm B
I am between thoose two, but I prefer the second option
1) Space Marine Captain
Storm Shield or Combi Flamer + Lighting Clan
The idea is to assault everything with the terminators, and kill everything with Land Raiders
The land Speeder all the time will go 12'' in movement, to got some posibility to survive... and the scouts will shoot from them, and also I will be able to use the special ability of Landspeeder Storm to avoid any deep strkes from the enemy!
at 1750 i would say you will find it difficult tacking objectives with only 10 scouts and if they kill the ten scouts you cannot win 3 ladraiders and 15 termis seems a massive point sink that could go very wrong very fast , from experience i have played with 2 land raiders and 10 assault termies my oppenent got first turn and destroyed both land raiders and once foot slogging the assault terminators were moped up thru sheer weight of fire before they could do any damage
Last edited by ROLLO86; July 12th, 2009 at 17:50.
blood angels 5000 pts
imperial guard 500 pts
orks 1000 pts
10 scouts for a 1750pt army isnt enough scoring units at all. Id try and add more or get some tactical squads.
Love the landraider and assault terminator heavy army though
The thing that's hard to find with Marines is balance. Do you have enough Troops to win the day, but do you have enough of a hammer to cause damage.
I personally am not a fan of Land Raiders. Every balanced list has Bright Lances, Meltas, MCs, Railguns or something to blow up Armor 14 specifically. Often more than one of those things. It's a lot of points in one big shiny target.
If you're married to it, use one with the Termies, out a CC monster in there and make sure it gets there. Long range firepower can maybe take out an anti-raider threat first or give it some company, like some Rhinos or Razorbacks. Tactical squads are expensive, but they're amazing anti-infantry without becoming a point sink.
Sorry for the rambling, but def load up on Troops and drop a Raider/group of Termies in my mind.
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