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Hello everybody, So here I have my 1500 pt Red Templar army that I need to be balanced to take out one of the four foes: Chaos, Ork, Eldar, Space Marine.
Chaplain - rosarius, bolt pistol, digi weapons, jump pack
Termie (5) - PF/SB, sergeant w/ Power sword, SB
Dreadnought - MM, CCW
Tact 1 (10 ) - flamer, ML, Rhino, sergeant w/ PF, combi melta
Tact 2 (10 ) - Flamer, Plasma Cannon, sergeant w/ Chainsword, bolt pistol
Scout: snipers, mL
Assault squad (9) - sergeant w/ PF, bolt pistol, 1 plasma pistol
Landspeeder Storm - typhoon missles
Land Raider redeemer w/ extra armor, MM
I have 10 more tact/ marines i could use, along with 1 normal dreadnought, and a chaplain dreadnought. I also have a predator and a devastator squad..
Thanks, any advice would be greatly appreciated!
Last edited by Bajorito; July 14th, 2009 at 02:45.
I think about the only weakness of this list would be your Dreadnought. From the looks of its loadout it's meant to go into close combat, but Dreadnoughts often have troubles reaching enemy units if it walks. Try to swap some points out to get a Drop Pod for it.
So based on previous games, the snipers havn't seemed to do much, though the extra missile seems handy, and you never know when a pinning test will need to be made.
If I took away the scouts and give the dreadnought a drop pod, which is definitely needed, ill have 43 points left over (i replaced the flamer on the non vet sergeant squad w/ plasma gun) but im not sure what to use those for...
You can take a look at Attack Bikes, another Terminator or another Powerfist for your Tactical Squad. Your Assault Squad is a very big unit, and you can add or subtract from it depending on your needs without changing your army dynamics too much.