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Hey all, this is really my first time trying out a more unique list for my marines, as opposed to the more balanced, take all comers type list. anyways, here it is, and i reallly would love your criticism!
master of the forge: servo harness, bike
Venerable dread: plasma cannon, CCW xtra armor
tactical 1: flamer/ML sergeant w/ powerfist, rhino
tactical 2: flamer, plasma cannon, rhino
bike 1: (3) flamer, sergeant w/ power fist
bike 2: (3) melta gun, sergeant w/ power weapon
attack bike: MM
Vindicator: xtra armor
Vindicator: xtra armor
Predator: HB sponsons, auto cannon
Anyways, due to being plenty of vehicles, i was thinking of having the master of the forge on a bike w/ on the bike squads, but be able to break off and turbo boost 24" to an immobolised tank/damaged one and fix it that same turn...something different to try.
Anyways, please help be move things around a bit! Thanks!
He'll be out of range more often than not - he either needs a drop pod, or longer ranged guns.dreadnought: MM/CCWGood choice, I do like my Venerables w/ Plasma CannonVenerable dread: plasma cannon, CCW xtra armorI'd swap that Rhino for a Razorback.tactical 1: flamer/ML sergeant w/ powerfist, rhinoSame here, and add a powerfist to this sergeant too.tactical 2: flamer, plasma cannon, rhinoI'd drop this squad.bike 1: (3) flamer, sergeant w/ power fistPut a powerfist on here.bike 2: (3) melta gun, sergeant w/ power weaponIf you have extra points left at the end, buy him a friend!attack bike: MMI don't think the extra armour is worth it here.Vindicator: xtra armor
Vindicator: xtra armorSwap this for a Whirlwind as previously suggested.Predator: HB sponsons, auto cannonSee my note above.Anyways, due to being plenty of vehicles, i was thinking of having the master of the forge on a bike w/ on the bike squads, but be able to break off and turbo boost 24" to an immobolised tank/damaged one and fix it that same turn...something different to try.
Extra points could go on more attack bikes, upgrading the weapons on the dreads (including dropping the Ven's CC weapon for a missile launcher or something), and/or a drop pod.
Alright, thanks for the suggestions, guys!
few things to note - For the master of the forge to work his magic on vehicles, he needs to be in base contact with one in the shooting phase, therefore what would prevent him from turbo boosting in movement then fixing a vehicle in the shooting? he himself is not actually shooting...
Also, i was considering trying out a librarian on bike for some more versatility...would that work?
Last thing - the venerable dread is going to be a chaplain dreadnought for some extra combat superiority (i do have the model) so that's 10 points more...I'll repost the list in a bit
Replace the master of the forge with a captain on bike. Then boost your bikes to 5 models (or merge them) to make the unit(s) a troop choice.
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