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  1. #1
    Son of LO
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    1500 points mechanized competitve GT list

    First post here and first IG list, that i have come up with. ( 1500 points )

    I am also a black templar player ( first army ), and since i saw the new shiny toys i couldn't resist to gear up for a guard army.

    So here it goes. C&C appreciated no matter how harsh.

    The list is 1470 points, 30 points left but i am not sure what to spend it on, either Vox-Casters for the vets or something else.

    The entire army is mechanized and every vehicle has a front armour value of 12.

    Hq - 200 points

    Command Squad
    4x Veterans
    1x Colonel 'Iron Hand' Straken
    ----- Transport -----
    1x Chimera
    1x Pintle mounted heavy bolter
    1x Hull-mounted heavy flamer
    200points

    Troops - 580 points


    Veteran Squad 1

    10x Veterans
    1x Sergeant
    2x Flamers
    1x Melta gun
    ----- Transport -----
    1x Chimera
    1x Pintle mounted heavy bolter
    1x Hull-mounted heavy flamer
    145points

    Veteran Squad 2

    10x Veterans
    1x Sergeant
    2x Flamers
    1x Melta gun
    ----- Transport -----
    1x Chimera
    1x Pintle mounted heavy bolter
    1x Hull-mounted heavy flamer
    145points

    Veteran Squad 3
    10x Veterans
    1x Sergeant
    2x Flamers
    1x Melta gun
    ----- Transport -----
    1x Chimera
    1x Pintle mounted heavy bolter
    1x Hull-mounted heavy flamer
    145points

    Veteran Squad 4

    10x Veterans
    1x Sergeant
    2x Flamers
    1x Melta gun
    ----- Transport -----
    1x Chimera
    1x Pintle mounted heavy bolter
    1x Hull-mounted heavy flamer
    145points


    Fast Attack - 540 points


    Vendetta Squad

    3x Vendettas
    390 points

    Sentinel Squad

    3x Scout Sentinels
    3x Lascannons
    150 points

    Heavy Support - 250 points

    1x Basilisk
    125 points

    1x Basilisk
    125 points

    List Summary

    Men:
    44 veterans
    1 commander

    Vehicles:
    5 Chimeras
    3 Vendettas
    2 Basilisks
    3 Sentinels

    Kill points:
    ( Dedicated transports do count as seperate kill points from their squad don't they? i will be counting kill points as if they weren't for now )
    9 Kill points


    thanks
    antique_nova

    Last edited by antique_nova; August 13th, 2009 at 22:20. Reason: Spelling + changes to list

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  3. #2
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    I love Straken, but I don't think he's that competitive. I think you would be better served by putting another scoring unit on the table. Not sure if it's feasible through the points you'd save by not using him, but just a thought off the top of my head since I don't have the codex in front of me.

    Also, what's your plan for the Basilisks? Are they just going to sit on your end of the table while everything else rushes forward? If so, I would consider giving at least one of those vet squads some grenade launchers and an autocannon instead and have them sit by the Basilisks to provide at least some sort of protection.

    EDIT:

    I forgot to add, I'd take the lascannons off the sentinels. They're too fragile to have something that expensive.

  4. #3
    Son of LO
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    105 (x6)

    I love Straken, but I don't think he's that competitive. I think you would be better served by putting another scoring unit on the table. Not sure if it's feasible through the points you'd save by not using him, but just a thought off the top of my head since I don't have the codex in front of me.

    I think 4 troops choices with vehicles are enough, but with guard you never know ^^, however i choose Straken for his ability to have the platoon orders + command orders.
    Damn, i just realised i can't give commands to tanks and walkers alike like sentinels, leman russes etc can i?

    Now that i think about it, i might change Straken for someone or something else.

    I probably should take the flamers off his squad and place the 10 points somewhere else, but since he lets my guardsmen have counter attack and furious charge i think that helps when i am assualting should i ever need to. ONLY in the most DIRE circumstances.

    Also, what's your plan for the Basilisks? Are they just going to sit on your end of the table while everything else rushes forward? If so, I would consider giving at least one of those vet squads some grenade launchers and an autocannon instead and have them sit by the Basilisks to provide at least some sort of protection.

    Erm plan what plan? lol, at the moment i would have the chimeras advance 6 inches a turn and fire, while the basilisks are in the middle of the army, while benefitting from cover saves and fire directly at anything it wants.

    How would heavy weapon squads protect a tank? and the HWS would have to stay with the squad as they can't split up as they do with the guard platoons
    .

    EDIT:

    I forgot to add, I'd take the lascannons off the sentinels. They're too fragile to have something that expensive.

    They will be near the back, while the enemy has to take down the vendettas and the basilisks, i personally would rather take down 9 twin linked las cannons with AV12 or 2 large blast S9 AP3 templates that 3 AV10 walkers with lascannons.

    I appreciate the comment Captain Mason, when i grab the IG codex again, i'll rethink my hq option.

    P.S i have changed the list and now have 30 points to jingle around with.

    thanks
    antique_nova

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    Quote Originally Posted by antique_nova View Post

    I think 4 troops choices with vehicles are enough, but with guard you never know ^^, however i choose Straken for his ability to have the platoon orders + command orders.
    Damn, i just realised i can't give commands to tanks and walkers alike like sentinels, leman russes etc can i?

    Now that i think about it, i might change Straken for someone or something else.
    Correct me if I'm wrong, but I don't think infantry squads can take orders if they're inside the Chimera. I suppose the orders could still be helpful when the transport gets destroyed though.

    Quote Originally Posted by antique_nova View Post

    Erm plan what plan? lol, at the moment i would have the chimeras advance 6 inches a turn and fire, while the basilisks are in the middle of the army, while benefitting from cover saves and fire directly at anything it wants.

    How would heavy weapon squads protect a tank? and the HWS would have to stay with the squad as they can't split up as they do with the guard platoons
    .
    Sorry, I must have been unclear. I was not talking about HWS, I was talking about arming one of the vet squads with three grenade launchers and an autocannon so that they could hang around the basilisks and intercept any threats, especially assaulters.

    Quote Originally Posted by antique_nova View Post

    They will be near the back, while the enemy has to take down the vendettas and the basilisks, i personally would rather take down 9 twin linked las cannons with AV12 or 2 large blast S9 AP3 templates that 3 AV10 walkers with lascannons.
    How expensive is the unit altogether? I would think the points could be better saved elsewhere. Off the top of my head, the X points that you spend on the lascannons could pay for another Chimera, maybe even a squad to ride in it. Either that or you could switch your Basilisks to Russes for added survivability. You still wound pretty much everything ona 2+ and you don't really need the Bassies for armor penetration with so many Chimelta sqauds and the Vendettas
    Last edited by Captain_Mason; August 13th, 2009 at 19:51.

  6. #5
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    105 (x6)

    true true, the scout sentinel squad is 150 points if you read the list and if i remember properly the basilisk and the leman russes are AP3 ( normal variant )

    the +2 cover save would really help , i'll think about the rest of your suggestions though.

    EDIT:

    Just thought of a way to spend the last 30 points and jig Straken around.

    Hq - 105 points

    Command Squad
    4x Veterans
    ----- Transport -----
    1x Chimera
    1x Pintle mounted heavy bolter
    1x Hull-mounted heavy flamer
    105points

    Troops - 580 points


    Veteran Squad 1

    10x Veterans
    1x Sergeant
    2x Flamers
    1x Melta gun
    ----- Transport -----
    1x Chimera
    1x Pintle mounted heavy bolter
    1x Hull-mounted heavy flamer
    145points

    Veteran Squad 2

    10x Veterans
    1x Sergeant
    2x Flamers
    1x Melta gun
    ----- Transport -----
    1x Chimera
    1x Pintle mounted heavy bolter
    1x Hull-mounted heavy flamer
    145points

    Veteran Squad 3
    10x Veterans
    1x Sergeant
    2x Flamers
    1x Melta gun
    ----- Transport -----
    1x Chimera
    1x Pintle mounted heavy bolter
    1x Hull-mounted heavy flamer
    145points

    Veteran Squad 4

    10x Veterans
    1x Sergeant
    2x Flamers
    1x Melta gun
    ----- Transport -----
    1x Chimera
    1x Pintle mounted heavy bolter
    1x Hull-mounted heavy flamer
    145points


    Fast Attack - 640 points


    Vendetta Squad

    3x Vendettas
    390 points

    Sentinel Squad 1

    3x Scout Sentinels
    3x Lascannons
    150 points

    Sentinel Squad 2[/I]
    2x Scout Sentinels
    2x Lascannons
    100 points

    Heavy Support - 270 points

    1x Medusa
    145 points

    1x Basilisk
    125 points

    List Summary

    Men:
    44 veterans
    1 commander

    Vehicles:
    5 Chimeras
    3 Vendettas
    2 Basilisks
    5 Sentinels

    Kill points:
    ( Dedicated transports do count as seperate kill points from their squad don't they? i will be counting kill points as if they weren't for now )
    10 Kill points


    Is this list any better?

    thanks
    antique_nova
    Last edited by antique_nova; August 14th, 2009 at 21:33.

  7. #6
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    Quote Originally Posted by antique_nova View Post
    Command Squad
    4x Veterans
    ----- Transport -----
    1x Chimera
    1x Pintle mounted heavy bolter
    1x Hull-mounted heavy flamer
    105points
    [B]
    If these guys are in a chimera you should really be maxing out their special weapons. 4 GL, 3-4 melta, 2-3 plasma would really be nice.

    I assume by pintle on this you mean turret weapon? If so I'd leave the multilaser, sure you don't get the AP 4, but at STR 6 you can threaten transports and MCs a bit better.


    Veteran Squad 1

    10x Veterans
    1x Sergeant
    2x Flamers
    1x Melta gun
    ----- Transport -----
    1x Chimera
    1x Pintle mounted heavy bolter
    1x Hull-mounted heavy flamer
    145points
    These guys, hmm, interesting. Personally if you want to go the melta/flamer route do this instead: 2 melta guns and flamer (or heavy flamer if you have the filler points). I think it would serve you much better.

    Once again the multilaser is my preffered a better choice here.



    Vendetta Squad

    3x Vendettas
    390 points
    Squadrons are risky with these and they can only shoot at one target. I don't think even a landraider merits 9 TL-lascannon shots. It looks like this is your primary anti-tank at long-range. Honestly I'd say drop some sentinels and run the vendettas in groups of 1 (maybe groups of 2)

    Sentinel Squad 1
    3x Scout Sentinels
    3x Lascannons
    150 points

    Too expensive, too squishy, can't hit the broadside of a barn, not all that effective at anti-tank. A single vendetta is more effective for 20 points less.

    Sentinel Squad 2
    2x Scout Sentinels
    2x Lascannons
    100 points
    Same as above really. For scout sentinels keep a multilaser or autocannons and use them to outflank and hit transports/tanks in the side/rear armor.

    1x Medusa
    145 points

    1x Basilisk
    125 points
    Medusas are fun. Bassilisks hurt with the minimum range.

    Both of these are rather squishy and have a good chance of getting killed very quickly. Camo-nets and throwing them in cover would help.

    I also agree with the previous suggestion of keeping one troop choice back to protect these guys a bit.


    Kill points:
    ( Dedicated transports do count as seperate kill points from their squad don't they? i will be counting kill points as if they weren't for now )
    Dedicated transports count as a kill point on their own. The HQ is worth 3 kill points I believe(Commander, veterans, chimera). 16 KP it looks like.
    Last edited by Hockeyman506; August 14th, 2009 at 16:37.

  8. #7
    Son of LO
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    i will work on it, but right now i don't have the time.
    Good points about sentinels for vendettas, but vendettas a less of an all in one,
    If i follow a few of your suggestions
    i will have 2 squads of 2 vendettas, no sentinels and 100 points to play with, and 2 metlas + 1 flamer for each vet squad.
    which i might spend on rattlings or a vet squad with snipers and give the cs a melta gun.
    thanka
    sntique_nova

  9. #8
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    Quote Originally Posted by Hockeyman506 View Post
    The HQ is worth 3 kill points I believe(Commander, veterans, chimera). 16 KP it looks like.
    I thought commanders were only a seperate kill point if you can buy them seperate from their squads (marine commanders for example) For IG we buy them as a squad in the first place. A single choice.

  10. #9
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    105 (x6)

    I have 100 points left for this 1500points list.

    Until i grab the codex again, i have no idea what to add, for now i obviously have enough for anti-horde and anti-tank and anti-specialists, but i need something hard-core in here, the list is balanced, but every competitive list needed one super duper unit, one that creates the tip of the spear for the army.

    Hq - 105 points

    Command Squad
    4x Veterans
    1x Commander
    ----- Transport -----
    1x Chimera
    1x Turret mounted Multi-laser
    1x Hull-mounted heavy flamer
    105points

    Troops - 600 points


    Veteran Squad 1

    10x Veterans
    1x Sergeant
    1x Flamers
    2x Melta gun
    ----- Transport -----
    1x Chimera
    1x Turret mounted Multi-laser
    1x Hull-mounted heavy flamer
    150points

    Veteran Squad 2

    10x Veterans
    1x Sergeant
    1x Flamers
    2x Melta gun
    ----- Transport -----
    1x Chimera
    1x Turret mounted Multi-laser
    1x Hull-mounted heavy flamer
    150points

    Veteran Squad 3
    10x Veterans
    1x Sergeant
    1x Flamers
    2x Melta gun
    ----- Transport -----
    1x Chimera
    1x Turret mounted Multi-laser
    1x Hull-mounted heavy flamer
    150points

    Veteran Squad 4

    10x Veterans
    1x Sergeant
    1x Flamers
    2x Melta gun
    ----- Transport -----
    1x Chimera
    1x Turret mounted Multi-laser
    1x Hull-mounted heavy flamer
    150points


    Fast Attack - 520 points


    Vendetta Squad 1

    2x Vendettas
    260 points


    Vendetta Squad 2

    2x Vendettas
    260 points


    Heavy Support - 270 points

    1x Medusa
    145 points

    1x Basilisk
    125 points

    List Summary

    Men:
    44 veterans
    1 commander

    Vehicles:
    5 Chimeras
    4 Vendettas
    2 Basilisks

    Kill points:

    14 Kill points


    Is this list any better?

    EDIT: My thoughts on how to spend the last 100 points.
    Rattling Squad - i have thought that i don't need ratlings as i want every unit to have two lives first life is the tank, next life is their own if you get what i mean.
    Manticore Missle
    Psyker Battle Squad + Primaris Psyker replaces command squad
    Any one of these.

    thanks
    antique_nova
    Last edited by antique_nova; August 15th, 2009 at 18:50.

  11. #10
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    105 (x6)

    Hq - 205 points

    Command Squad
    1x Primaris Psyker
    ----- Retinue -----
    1x Overseer
    6x Sanctioned Psykers
    ----- Transport -----
    1x Chimera
    1x Turret mounted Multi-laser
    1x Hull-mounted heavy flamer
    205points

    Troops - 585 points


    Veteran Squad 1

    10x Veterans
    1x Sergeant
    3x Flamers
    ----- Transport -----
    1x Chimera
    1x Turret mounted Multi-laser
    1x Hull-mounted heavy flamer
    140points

    Veteran Squad 2

    10x Veterans
    1x Sergeant
    1x Flamers
    2x Melta gun
    ----- Transport -----
    1x Chimera
    1x Turret mounted Multi-laser
    1x Hull-mounted heavy flamer
    150points

    Veteran Squad 3
    10x Veterans
    1x Sergeant
    2x Melta gun
    ----- Transport -----
    1x Chimera
    1x Turret mounted Multi-laser
    1x Hull-mounted heavy flamer
    145points

    Veteran Squad 4

    10x Veterans
    1x Sergeant
    1x Flamers
    2x Melta gun
    ----- Transport -----
    1x Chimera
    1x Turret mounted Multi-laser
    1x Hull-mounted heavy flamer
    150points


    Fast Attack - 520 points


    Vendetta Squad 1

    2x Vendettas
    260 points


    Vendetta Squad 2

    2x Vendettas
    260 points


    Heavy Support - 285 points

    1x Manticore Rocket Launcher
    160 points

    1x Basilisk
    125 points

    [COLOR="DeepSkyBlue"]List Summary

    Men:
    40 veterans
    8 psykers

    Vehicles:
    5 Chimeras
    4 Vendettas
    1 Basilisk
    1 Manticore Rocket Launcher

    Kill points:

    14 Kill points


    Your final opinions?
    Last edited by antique_nova; August 15th, 2009 at 23:17.

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