1K doubles force - help needed on a few things - Warhammer 40K Fantasy
 

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  1. #1
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    1K doubles force - help needed on a few things

    Hey folks, so after figuring out i cna't afford my planned guard doubles list i've fallen back to my good old marines! woo!

    Anyway me and my parnter will both be using marines and i need advice on one or 2 things if you're willing?

    Here're our lists

    My parenters:

    Compulsary HQ:

    Librarian

    Compulsary Troops:

    Tactical Squad - 10 man
    Sergeant w/t P fist
    Melta
    Missile launcher

    Our one allowed fast attack:

    Scout bikers - 4 men
    Locator beacon
    P fist
    2 Astartes grenade launchers

    Mine:

    Compulsary HQ:

    Librarian

    Compulsary Troops:

    Tactical Squad - 10 man
    Sergeant w/t P fist
    Melta
    Missile launcher

    Drop pod

    Now here's the bit i need help with:

    Choice 1:
    Dreadnought
    Assault cannon
    Heavy flamer

    Drop pod

    Choice 2:
    Dreadnought
    2 x TL autocannons

    Drop pod

    Choice 3:
    Dreadnought
    Assault cannon
    M launcher

    Drop pod

    His primary objective will be to pop transports or kill infantry if none are left.
    No idea which to go with though, kind of leaning toward the double TL autocannons but i donno.

    So what do you think about it? and the list in general?

    Any advice appreciated. Thanks.


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  3. #2
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    have you thought about the MM black reach dread option? its a very popular tank popper nowadays?

    its my pod dread of choice too

    kob

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    I did consider it but i'm not likley to face the kind of armour on tnaks that will require a mulimelta and if we do the meltas in the tac squads and the meltabombs on the bikers will deal with it.

    As i said this guy is for transport popping so AV 10 - 12 is about all

  5. #4
    Member kobalt1974's Avatar
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    then choice 2 gets my vote 4x str 7 rerolled to hit ftw

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