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Hey, it's time for some role reversal. I'll post a list and you make snarky comments about it.
CCS-3 meltas, Astro, vox, Chimera
PCS-3 flamers, vox, Chimera
Vets-3 meltas, Chimera
Vets-3 meltas, Chimera
Dakka, dakka, dakka.
Infantry squads deploy outside their Chimeras, mobbing up as necessary and blocking assaults to ==My== static tanks in addition to shielding the HWS. Medusas sit behind Chimeras for power armor and nuke heavy armor. Exec nukes anything unfortunate enough to survive bailing out of their transports or heavy infantry on foot. Hellhounds roast infantry in cover while CCS+Vets move up to help bust armor, burn things, capture objectives, and put pressure on the opponent.
HQ: 3 meltas are fun but the CCS may be sitting back more giving orders etc so maybe 3 plasmas would be better. What is the astropath for? You have no outflankers in the army. I think a master of the fleet would be better keeping reserves and outflankers away from your valuable units.
Troops. Vets are classic. The platoon is ok but where are the squad GLs? Anyway all those autocannon should kill every rhino on the field in a heartbeat.
Fast: Heavy tanks may be a problem as you are relying on the veterans getting close. Maybe a MM on a melta tank (cant remember D-Dog or B-wolf) replacing one or both of these.
Heavy: Good use of cammo nets. Just watch out for outflankers and deepstrikers (hence the fleet master).
Quorn! - Protein for the Protein God.
Astro I had in mind if I went into reserve, though a MotF might be more generally useful.
CCS with go with the Vets, voxes are points filler and I don't see the need for any orders on autocannons beyond GtG.
I don't have grenade launchers because they're crap
Infantry deploy around the static tanks to keep them from getting assaulted and Chimeras sit out front to shield them. I'll use terrain as necessary to get extra protection from the sides. Outflankers may net a Chimera or infantry unit, but they get burned/plasma'd/autocannon'd afterwards.
I figure with 2 Medusas, meltas, and autocannons I can knock out armor fairly well, leaving the burny tanks and plasma doom machine to finish them off.
Grab a MotF instead of your astropath.
The rest is good.
The Emperor Protects
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
Jst one quick thing, if I were you I would drop the chimera in your infantry squad, as I dont see it being as useful as possible whenever you want to combined squad your infantry platoons as it cant transport the combined squad, and cant start with anyone else embarked.
Ask me about the Black and White Space Marine on the Black and White Bike!!!
All I can think of is throwing a few grenades in with the line squads. I suppose vox is there in case you need to combine the squads together so the ten points there is okay I guess.
And in response to Mr. Biscuits:
==He== isn't going to be mounting the infantry squads into the chimeras at all anyway so the combined squads issue doesn't matter. The chimeras are there to give cover saves to the Tank/Artillery for a nice +3 save due to the camo-nets.
110 points is pricey for +3 save, but think about it. There are two guns on the things and the opponent might waste the shots trying to kill them. Even if the chimera's are wrecked they'll still stay on the battlefield and provide a cover save. Damn good use of the chimeras if you ask me
Yep, infantry aren't riding inside they are shielding the Medusas. I get 3 S6 shots and a heavy flamer from each too, plus I can pick up an infantry squad or PCS and nab an objective or protect them if they get too messed up.
'Nade launchers really don't impress, and lasguns come free so I won't complain. 1 S6 shot or a S3 blast is ok, but far from great. If the voxes don't work out I may well swap for them, but it's just filling points really.
Wow, to coment on a list by the great ==ME== what an honour Ok then.
Like others have said a Master of the Fleet would serve you better. Or just not bother at all. Melta guns can be good to have hanging back. The amount of Drop podding Dreadnaughts i face dropping amoungst my lines it's useful to have them in there. You could use the anti MC of the plasma though which is something you're lacking in this list i feel.
Like the others, I'd recommend G-Launchers. I know you don't like them but just from simple game experience having those extra Str6 Shots or all those Blast templates does make a difference. Especially against things like Guants and Eldar Infantry.
It would also give you something to fire if your Infantry squads have to move forward and capture an objective. Melta Vets are good but they tend to die due to their role.
I'd grab BaneWolves rather than HellHounds. You've got hoards really well covered with all those Autocannons. But they wont get through the saves of MEQ infantry to put them down fast enough. Something like the BaneWolves would fill that gap nicely.
Good choices and i can't fault them. I really think the Executioner is too expensive with those sponsons but hey, you need it in this list.
It's a very good, list but i'm not sure how it will cope with a MEQ list. All your long range Antitank is 2 Medusas which aren't the most Accurate of things in the world. I'd loose one of the HWS and grab some Scout Sentinels with Autocannons Otflank those guys and target any annoying armour hiding at the back giving you grief like Pred Destructors in cover or other Artillary.
You've also not got anything in your to cope with Mass Monstrous Creatures. Medusas will only do a single wound, Melta Vets can only cope with Hurt MCs. Autocannons can't touch them due to their save. The only thing you've really got is the Executioner and scattering Blast probably isn't the best thing for taking down single models. I'd chuck in a Vet Squad or equip your CCS with Plasma Guns to take these boys down.
Quorn! - Protein for the Protein God.
This is true. However that does mean he's shooting half or more of his army at that one Prince model and not shooting at all those Rhino's.
And thats just a 3+ Save, T5 Deamon Prince. What about those T7 2+ Save Gunfex? Or those Flying T6 2+ Save Hive Tyrants? At 2000pts My mate has 2 Flying Tyrants and 3 of those Gun Fex with hoards of Smaller bugs that are on you in turn 2/3.
The Autocannon Infantry is for killing Hoards and Light tanks not for taking down the hardcore Monstrous Creatures. You need Specialised units for that.