1850 Tourney/Fluffy...ish - Warhammer 40K Fantasy
 

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  1. #1
    Member s0calpunkx's Avatar
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    1850 Tourney/Fluffy...ish

    Hey gang, I am fairly new to Witch Hunters and have finally compiled all of my models and I am working on a list that is a "take all comers" type of thing. I know it is not advisable to take Inquisitor Lords but I really enjoy the fluff and I want a Psychic Hood and an Assassin, so deal with it. Anyways let me know what you think. Cheers!

    [HQ]

    Inquisitor Lord
    -Inferno Pistol
    -Power Weapon
    -Psychic Hood
    -Scourging
    -Word of the Emperor
    2x Acolytes w/Carapace Armour and Mancatchers
    2x Crusaders
    Familiar
    2x Chirurgeon
    Rhino w/ XA and Smoke
    Points: 284 (I know...)

    Canoness
    -Jump Pack
    -Cloak of St. Aspira
    -Eviscerator
    -Bolt Pistol
    -Book of SL
    Points: 126 (Inv. save from faith)


    [Troops]

    3x Battle Sister Squads
    -9x Sisters w/ Heavy Flamer and Meltagun
    -VSS w/ Book of SL
    -Rhino w/ XA and Smoke
    Points: 627


    [Fast Attack]

    Seraphim Squad
    -7x Seraphim w/ 2 Flamers
    -VSS w/ Book of SL, Power Weapon, CombiFlamer
    Points: 225

    Dominion Squad
    -4 Dominions w/4 Flamers
    -VSS w/ Book of SL
    -Immolator w/ XA and Smoke
    Points: 183


    [Heavy Support]

    Exorcist w/ XA
    Points: 140

    Retributer Squad
    -7x Retributers w/ 4x Heavy Bolters
    -VSS w/ Book of SL
    Points: 167


    [Elites]

    Everser Assassin
    Points: 95


    Total Points: 1847

    So that's it. Let me know what you think!


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  3. #2
    Member ChocolateGork's Avatar
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    well i looks cool but might i suggest giving your inquisitor lord gun servitors with heavy bolters? I mean if your gonna buy an inquisitor GO ALL THE WAY! oh and the dominions are kind of pointless. i also suggest getting rid of the retributors and dominions and getting one or two more exorcists.
    I know you may find the Tyranids physically repellent to look at but believe me, you don't want to let them out of your sight.

  4. #3
    Formerly Prince of Excess EmoJosh's Avatar
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    Quote Originally Posted by s0calpunkx View Post
    [HQ]

    Inquisitor Lord
    -Inferno Pistol
    -Power Weapon
    -Psychic Hood
    -Scourging
    -Word of the Emperor
    2x Acolytes w/Carapace Armour and Mancatchers
    2x Crusaders
    Familiar
    2x Chirurgeon
    Rhino w/ XA and Smoke
    Points: 284

    Woah, let's tone those points down. An Inquisitor Lord is effective in the backfield, shooting. This is still fluffy, an Inquisitor cannot throw his life away lightly, he has work to do! Gun Servitors with HBs, 2x Chirugeon and some gun on the Lord is a great unit. He just isn't good up close, and a Rhino is far from a sure thing. Keep the Hood.

    Canoness
    -Jump Pack
    -Cloak of St. Aspira
    -Eviscerator
    -Bolt Pistol
    -Book of SL
    Points: 126 (Inv. save from faith)
    Good Canoness.

    [Troops]

    3x Battle Sister Squads
    -9x Sisters w/ Heavy Flamer and Meltagun
    -VSS w/ Book of SL
    -Rhino w/ XA and Smoke
    Points: 627
    Don't mix heavy weapons. Either Flamer/HF or 2x Meltas. There's a long list for this, it's just not a good idea. Rest is good to go.

    [Fast Attack]

    Seraphim Squad
    -7x Seraphim w/ 2 Flamers
    -VSS w/ Book of SL, Power Weapon, CombiFlamer
    Points: 225
    Give the VSS an Eviscerator, not a Power Weapon. Good for carving vehicles and being a hidden PF. Drop the Combi-Flamer.

    Dominion Squad
    -4 Dominions w/4 Flamers
    -VSS w/ Book of SL
    -Immolator w/ XA and Smoke
    Points: 183
    Nothing wrong here. I'm not the biggest Dominion fan, but the unit itself has the right things.


    [Heavy Support]

    Exorcist w/ XA
    Points: 140
    I'd drop the XA for Smoke. When he get's shaken or stunned, pop it for better odds at shooting next turn. Not every board has terrain to plunk it in.

    Retributer Squad
    -7x Retributers w/ 4x Heavy Bolters
    -VSS w/ Book of SL
    Points: 167
    Eh, these things are unimpressive. They can't move, need a commanding LoS and are a FP sink. It's very easy to put a lot of wounds on them, and even cover won't save them for long if your opponent decides they need to go. Even worse, with so much Mech, they're useless against many armies. Drop these for a second Exorcist, they win games.


    [Elites]

    Everser Assassin
    Points: 95
    Best Assassin, Outflanking or 1st Turn charge, can't go wrong.
    2 cents.
    Check my Blog for Battle Reports, useless ranting and more! Comments appreciated.
    Like to talk Warhammer or want some advice on Armies or Tactics? Drop me a PM!

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