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I should mention that this list is based only on the models that I own and is therefor light on some options. I play mainly against Orks (Speedfreaks) Jet bike Eldar, and Necrons. I tried to cover most of my anti infantry, anti tank, ect. If anyone has any input as to how I have coverd all my angles is very welcome. I can probably play any tank in the list as any variant or the manticore as any basi variant. I have more infantry and storm troopers ect and ratlings.
Comp. Cmmd. Sq. - Reg Standard.
- 3 x Grenade Launcher
Company commander - Bolter
Plt. Cmmd. Sq. - 4 x Flamers
Platoon Commander - Bolter
3 x Infantry Sq. - Grenade Launcher
Heavy Weapon Sq. - 3 x Heavy Bolter
Heavy Weapon Sq. - 3 x Autocannon
Hrd. Vet. - Demolitions
- Gunnery Sgt Harker
- 5 x Shotgun
- 3 x Flamer
Vendetta (Transport for Vets)
3 x Scout Sentinel - Heavy Flamer
Leman Russ Demolisher Tank - Lascannon
- Sponson Plasma Cannon
- Knight Commander Pask
Leman Russ Eradicator Tank - Heavy Flamer
- Sponson Heavy Flamer
Manticore Rocket Launcher
Thank you for the advice and feedback. It does seem, however, that it was incomplete. If I Make the changes that you suggest I will be lacking in the anti-infantry department. Or perhaps I am just overly anti tank right now?
I am still up in the air about Pask. I wanted to try him out but it seems I very rarely have any use for him, well that is worth the point cost.
The vets have flamers because I usually run up against orks running a kustom force field. But I agree it is a waste of the BS4. Harker, I bring him for 2 main reasons. First, he has a HB and is relentless. Second, in case the vets are not tactially suited to be started in the Valk for terrain or deployment reasons.
I agree about the heavy weapons team with the HB's though, just the models I have and I figured they were better than options outside of another heavy weapons team.
Once again I really apprieacte the input.
PS is the pic in your signature box a mage from dragon warrior?
No it's a black mage from FF1, close though. I'm a huge 8 bit fanboy.
I'd play test what you have, or maybe make a few of the changes and see how it goes. Most people will let you proxy part of a test list, unless they're ass hats.
Still open for some last minute comments? Sorry work has been busy
Looks fine to me. I'd possibly give the Chimera to the PCS though. They need the ride more.
PCS, could do with a ride, stealing the CCS is probably the way to go, or switch them for 4 G-Launchers to give you some long range blast.
Why not put the Heavy Bolters into the Infantry Squads and have 2 Autocannon HWS? Just an idea.
One Devil God wont really last long. They always work best in pairs where you'd find the points though.... The Hull M-Melts is a bit dodgy though for the same reasons as a hull Lascannon on a Russ. It's expensive and it's only 1 shot at BS3...... If you're main opponents are Orks (like me) I'd keep that Flamer.
There no point in having pask in this tank. That extra BS doesn't make much of an impact with all those blasts and +1 Str isn't needed as your main gun is already Str10 and Ordinance. You've put 105pts on this tank in bits and it usually kills all it's opponents in one shot with the DemoCannon. Find 15pts and theres your second Devil Dog.
Don't take sponson H-Flamers. You can't move and fire both of them and the chances of the opponent not having charged you and killed said tank are pretty slim.
Manticores are cool though, Have you got the models? Personally i prefer 2 Griffons for killing hoards as they're more reliable and cheaper than the 1 manticore. Manticore can kill tanks though....