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I've been working on scratch built drop pods and the following is my most fevered pipe dream so far.
Master of the Forge - power sword
10 Tactical squad - MM, FL, melta bombs, drop pod
10 Tactical squad - MM, FL, drop pod
4 X Dreadnought - HFL for storm bolter, drop pod
Ironclad dreadnought - HFL for storm bolter, drop pod
Vulcan drops with the melta bomb tac squad, Master of the forge with the other. Ideally I drop the ironclad and 3 regular dread on turn one, melta or flamer the biggest threats and drop the tac squads onto objectives in later turns. If the opponent did something sneaky like reserve everything, I might start with the tac squad and dreads, use the pods as cover till the other dreads can exploit a weak point. I've tried to optimise as many hairbrained special rules as possible into one list. Opinions? Improvements?
You're Troops light, which in Drop Pods is bad. I'd like to see at least a 3rd scoring unit.
Melta bombs are totally useless, your Dreads can have MMs and your Tactical squads can too, you have a better chance killing a vehicle when you drop than getting to assault it, especially if your opponent deploys well.
I'd like to see the Master with the laser gun they can have, forget the name at the moment. It'd be some nice covering fire, he's not very amazing in CC so it's kind of a waste imo.
Looks like a fun list to play, as all Drop lists are. Another Troop choice would go a long way though.
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Drop Master of the forge,and bulk up the marine squads!
I agree drop 2 dreads and master of the forge to get 2 more tac squads on drop pods.
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