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Hi, any opinions on this list for a general friendly tournament army?
CCS MoTF, MoO, 2 Plasma, Chim
Vets1 3 Melta (Vendetta)
Vets2 3 Melta (Vendetta)
PCS 3 Flamers, ML, Chim
Trps1 AC, GL
Trps2 AC, GL
LRBT & LR Executioner, LC
I would drop the MoO and put in 2 more plasma gunners. They are far more reliable for causing damage to anything outside of heavy tanks. I saw in the PCS you have 3 flamers and I assume the ML stands for missile launcher. That takes up 5 Guardsmen and there are only 4 in the squad. To fix this, I would specialize the squad by dropping the ML and adding a fourth flamer. The infantry squads are good. Cheap and effective. Vendettas also good. But for the heavies, I would put the basilisks in a squadron and allow the other 2 to operate separately. Relatively minor changes, but I think it will pay off well. Very strong list.
Last edited by slobulous; September 2nd, 2009 at 07:34.
I WANNA GET STUCK IN WIT DA BOYZ
First off get under 1500. I'd drop the Basilisks, they're poor cause of the minimum range and bad armor. Executioners are so so, hopefully they draw a lot of fire. Not sure about mounting the PCS the way it is, go all flamer if you keep their Chimera. MoO isn't as useful as he looks on paper, he'll mostly just miss and can't even shoot if you're moving around, which you should be.
Overall you're light on anti-horde, get some more mobile Flamers, some reliable ordnance or a Hellhound.
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