The Fightin' 343rd (5000 Points) - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member 343rd Mordian's Avatar
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    The Fightin' 343rd (5000 Points)

    HQ (205 Points)
    Company Command Squad (205 Points)
    Lord Castellan Creed
    1 Veteran (Carapace Armor, Lasgun, Close-Combat Weapon, Frag Grenades and Standard)
    1 Veteran (Carapace Armor, Lasgun, Close-Combat Weapon, Frag Grenades and Vox-Caster)
    2 Veterans (Carapace Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    1 Bodyguard (Carapace Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    Role: Issuing Orders for both AT and Anti-TEQ/MEQ.


    ELITES (65 Points)
    Sly Marbo (65 Points)
    (Flak Armor, Ripper Pistol, Envenomed Blade, Frag Grenades, Melta Bombs and Demolition Charge)
    Role: Flushing out Devastator Squads or to eliminate Terminators that stray too close to your Gunline.

    TROOPS (2640 Points)
    Infantry Platoon A
    Platoon Command Squad (30 Points)

    1 Platoon Commander (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    4 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    Role: Meatshields or giving Utility-type of Orders.


    Infantry Squad (110 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    1 Commissar (Flak Armor, Bolt Pistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.

    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Platoon B
    Platoon Command Squad (30 Points)

    1 Platoon Commander (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    4 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    Role: Meatshields or giving Utility-type of Orders.


    Infantry Squad (110 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    1 Commissar (Flak Armor, Bolt Pistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.

    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Platoon C
    Platoon Command Squad (30 Points)

    1 Platoon Commander (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    4 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    Role: Meatshields or giving Utility-type of Orders.


    Infantry Squad (110 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    1 Commissar (Flak Armor, Bolt Pistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.

    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Platoon D
    Platoon Command Squad (30 Points)

    1 Platoon Commander (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    4 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    Role: Meatshields or giving Utility-type of Orders.


    Infantry Squad (110 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    1 Commissar (Flak Armor, Bolt Pistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.

    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Platoon E
    Platoon Command Squad (30 Points)

    1 Platoon Commander (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    4 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    Role: Meatshields or giving Utility-type of Orders.


    Infantry Squad (110 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    1 Commissar (Flak Armor, Bolt Pistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.

    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Platoon F
    Platoon Command Squad (30 Points)

    1 Platoon Commander (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    4 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    Role: Meatshields or giving Utility-type of Orders.


    Infantry Squad (110 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    1 Commissar (Flak Armor, Bolt Pistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.

    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    Infantry Squad (75 Points)
    1 Sergeant (Flak Armor, Laspistol, Close-Combat Weapon and Frag Grenades)
    6 Guardsmen (Flak Armor, Lasgun, Close-Combat Weapon and Frag Grenades)
    1 Guardsman (Flak Armor, Plasma Gun, Close-Combat Weapon and Frag Grenades)
    2 Guardsmen (Flak Armor, Lasgun, Autocannon, Close-Combat Weapon and Frag Grenades)

    Role: Combine all of your Infantry Squads into one 51-man squad so Orders can be used to the fullest and your opponent has to remove the entire squad just to get them off an objective. Commissar provides Ld9 and Stubborn; Orders can be passed easily and you can drag on CC into several turns.


    FAST ATTACK (420 Points)
    Scout Sentinel Squadron (140 Points)
    3 Scout Sentinels (Autocannons)

    Scout Sentinel Squadron (140 Points)
    3 Scout Sentinels (Autocannons)

    Scout Sentinel Squadron (140 Points)
    3 Scout Sentinels (Autocannons)

    HEAVY SUPPORT (1665 Points)
    Leman Russ Squadron (555 Points)
    3 Leman Russ Battle Tanks (Battle Cannon, Lascannon, Searchlights, Smoke Launchers and Camo Netting)
    Role: Anti-MEQ/Horde as well as a Fire Magnet to draw fire away from your Combined Infantry Squad.


    Leman Russ Squadron (555 Points)
    3 Leman Russ Battle Tanks (Battle Cannon, Lascannon, Searchlights, Smoke Launchers and Camo Netting)
    Role: Anti-MEQ/Horde as well as a Fire Magnet to draw fire away from your Combined Infantry Squad.


    Leman Russ Squadron (555 Points)
    3 Leman Russ Battle Tanks (Battle Cannon, Lascannon, Searchlights, Smoke Launchers and Camo Netting)
    Role: Anti-MEQ/Horde as well as a Fire Magnet to draw fire away from your Combined Infantry Squad.


    4995 Points

    How do you eat an elephant? One bite at a time.

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  3. #2
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    19 (x1)

    looks like a solid list, but it was really a pain to read you dont have to write that every single guardsmen has a lasgun. the only thing i would consider changing would be putting some more anti tank in there may switch your setinals around.

  4. #3
    Senior Member 343rd Mordian's Avatar
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    35 (x1)

    Yeah, but I like to be thorough...I also have been watching this Band of Brothers marathon, so just be happy I didn't name all of the Platoon Commanders and Sergeants...trust me, I wanted to.
    How do you eat an elephant? One bite at a time.

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    19 (x1)

    lol. band of brothers was a good show but i dont think they hadany plasma guns.
    hope is the first step on the road to dissapointment

  6. #5
    Son of LO
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    105 (x6)

    if they weren't fearless let me at them! with black templar squads and use creed to outflank on squad and lots of land raiders with crusade squads. you would lose those 51 man squads very quickly in one turn infact ^^.
    thanks
    antique_nova

  7. #6
    Senior Member Lord Ramon's Avatar
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    128 (x3)

    Is this intended to be an Apocalypse list?

    If so, if could work, but I think you might get pie-plated to death far too quickly. The big 7" and 10" plates could be a disaster for you, and I see plenty of them around.

    Multiple Flamers will also cause you no end of grief, as you'll rarely be able to get cover saves with such large units.

    What do your massive units do if one Dreadnought engages them in close combat?


    Maybe you can explain what the list is for and then I could give better feedback.

    Lord Ramon

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