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So there is a tournament on it's way at the local hobby store and every one wants to pratice. The tournament point cost is 1750. I have a pretty solid 1500 point force for my Templar, but i can't figure out what to stick in it for 1750, as i don't know what to add for 250 points. I do not have the exact list right in front of me, but i have played it enough that i can tell you what it is in general.
Vow-No Matter The Odds
2 Neophyte(Bolt P. & CCW)
10 Iniate(Bolt P. & CCW)
2 Plasma P.
6 Melta B.
The inspiration for this list was constantly playing against a Salamanders player who drop pods 2-3 Ironclad Dreads a game. Almost every thing in this list can handle armor is one way or another. I have been playing it to great success during basement games and what not (my Templar are not painted and do not want them to hit the offical gameing club untill they are). I have alot of marine stuff and i have soem cash to get more if need be, but i was wondering what basic suggestions you would have for bumping this this up to a 1750 list would be. Thanks in advance.
Last edited by Hribal; September 16th, 2009 at 16:19.
Another Vindicator will keep some attention off your Rhinos, which is invaluable. All that should really up the lists potential.
That is not all going to fit in there for only 250 more points. I agree when you say maybe another vindicator, i also agree on another troop choice. I have also had the idea of dropping the assault marines and running a 5 man bike unit with three meltas and maybe attach an attack bike with a multi melta for pure armor destruction. Problem is, that will not all fit for 250 more points, so what do you feel is prioty at the moment. One other thing, i do not want rhinos for my guys, i am firm beleaver that Templar can be nasty on foot as well.
Not to be blunt or sound like a jerk, but you're wrong about effectiveness on foot. Maybe it works in your local scene but any half decent army can blow a foot Marine army apart, even with cover. Rhinos are cheap cover who save turns on movement, running isn't reliable. There's a reason most armies that can go Mech, are mech. If you don't want to pay for Rhinos, that's fine but Mech is the most effective way to play BTs and most Marines in general.
For priority I'd go with a 2nd Vindicator if you run Rhinos, if not it will just die in the first two turns with the other one. The Bikes are a big priority, you need fast anti-tank against IG and Eldar. The 3rd Troops is the highest priority, scoring units win games plain and simple.
Yeah, i understand about Rhinos being crucial, and i will have to learn the hard way maybe, but i don't think Templar really need them, they are fast enough on foot with Rightous zeal, and cover saves are more then enough to keep me happy. One Rhino is the equal to five neophytes in point cost, i would rather have more troops then a transport. The hardest hitting thing in this list is of course the assault termies in the land raider. They are lacking one very important thin, some form of anti walker. If a walker locks them up, they are done. So i was thinking of adding 1 or 2 hammers to the unit in order to make it more rounded.
Yeah that's a good idea, more because of MCs than walkers. Walkers are pretty slow and you can easily blow them up before you assault via a MM or Vindicator shell but the Invuln against DPs and Carni's is a life saver, plus reducing things to I1 can win you a fight.
i agree with prince of excess, i have had many games where the rhinos become the make or break cover for my men. it has worked very well especially against shoot armies. the lrc can also be used to block LOS and give your vehicles cover saves and combine that with smoke. Will give your opponenets headaches especially if you give the rhinos extra armour.
Also the best combinations for templars under 2000 points in the crsuader squads seems to be
8x initiate 2x neophyte + 1 melta and power fist ( obvious if it's a 9 man squad then you knock off an initiate ) If you ever get vindicators buy them in pairs, they don't work as well if they are a loner.
If you want get two lrc and fill them up with sword bretheren not termis and stick in the marshal and e.c in each squad and tool the squads up with power weapons and watch them rip apart alot of things. the same could be said for two squads of 5x terminators in land raiders.
proposed alternate list:
Hq - 265 points
VOW ( same )
Elite - 415 points
5x terminator - does the opposite of the marshal squad
1X SS & TH
5x terminator - marshal aims at MC and aviods terminator with lc equivilents
5X SS & TH
Troops - 540
1x power fist
1x power fist
1x plasma gun
Heavy support - 530 points
1750 points exactly, it was tricky to get it right, but it isn't perfect.
I could of added a 4th troops choice, but decided that a 2nd termi squad was more fun and maybe or maybe not more competitive