1500 competitive mech guard - Warhammer 40K Fantasy
 

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  1. #1
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    1500 competitive mech guard

    Didn't want my list to be too much of a carbon copy of other mech vet lists, what do you think? Does it look competitive?

    HQ

    Company Command Squad, 4x melta guns, Astropath
    Chimera, multi-laser, hull heavy flamer 175

    Troops

    Veteran Squad, 3x plasma guns, autocannon
    Chimera, multi-laser, hull heavy bolter, pintle heavy stubber 190

    Veteran Squad, 2x flamer, heavy flamer
    Chimera, multi-laser, hull heavy flamer 155

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155


    Sergeant Harker leading either a melta Veteran Squad or the flamer Veteran Squad 55

    Elites

    Guardsman Marbo 65

    Fast Attack

    Scout Sentinel, autocannon 40

    Scout Sentinel, autocannon 40

    Heavy Support

    Leman Russ, hull heavy flamer 150

    Leman Russ Demolisher, hull heavy flamer 165

    Total: 1500 points


    17 KP

    Tactics:

    Harker can outflank to do some tankbusting/infantry burning and hopefully won't be out on a limb as a couple of the melta vet units and demolisher should be up the board by then. The sentinels can also outflank to harrass and draw fire. The astropath will help me get these elements where I want them. The plasma vet 'pillbox' and regular russ can hang back and hold an objective/keep their fingers on the trigger. The remaining vets and command squad can bolster where needed and Marbo will hopefully break some things before he perishes.

    All comments apprecited.

    Last edited by kingofthesquats; September 26th, 2009 at 12:06.

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  3. #2
    Drill Sergeant Lord Borak's Avatar
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    2052 (x8)

    It looks competitive to me anyway.

    HQ:
    Fine. Is the Astropath needed? You've got Some sentinels and Marbo but....... Sentinels i prefer on from the start of the game knocking out transports and marbo i like coming in after i've knocked out said transports. Obviously not all lists are Mechanised but It's something to ponder upon anyway.

    ELITES:
    Marbo he's so cool.

    TROOPS:

    Fine, only a few things.

    H-Flamers on Vets are stupidly expensive. You've already got one on your chimera so 2 is over kill. If you want to give your Flamer vets somethin give them dmolitions. this makes a unit that can pretty much deal with anything. It can take on Hoards, MEQs with the Demo and tanks/Dreads with Melta Bombs.

    Harker, grab 3 G-Launcehrs instead. The unit can stay on the move and kick out 3 str6 shots and 3 str5 shots all AP4. It's not a bad unit and very flexible. Harker is best off on a foot unit though where al his skills come into play. He'd be good for a unit holding back on your home objective.

    FAST:
    Good, I'd take more! 2 Squadrons of 2 works well. I'm trying 2 Squadrons of 3 at the moment and i'm undicided if i want them on from turn 1 killing transports or flanking.......

    HEAVY:
    Personally i'd swap the Russ for another Demolisher. Everything hates Demolishers. Even Landraiders.

  4. #3
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    105 (x6)

    lol, i agree with borak especially the demolishers, but they guy really doesn't ahve any proper anti-horde at long range and you don't really want to fight stealers in cover heavy tables at 24 inches.

    The list just lacks long range anti-tank and anti-horde.

    thanks
    antique_nova
    Superior stamina may win battles, but the ability to quickly recover wins wars.

  5. #4
    Drill Sergeant Lord Borak's Avatar
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    2052 (x8)

    BAH! Genestealers in cover? Thats what Eradicators were invented for!!!

    The problem with most Mech forces is the Lack of long range anti hoard, as you've said Nova, which needs to be covered. However with the amount of Multilasers kicking about he should be alright. More is always better though.

    The other thing is Anti-transport power. Hydras are brilliant for this. Cheap and nasty against the low armoured transports of all races. Autocannon Sentinels also fit into this but they're more of an anti artliary unit striking from the back however they can still hurt transports but idealy they should be on the board from turn one - Theres no point stopping a trnsport in turn 2 when they turn up as it's already done it's job.

    Dropping Harker and the Astropath gives you 85pts - Enough for 2 more Scout sentinels with Autocannons.

  6. #5
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    Thanks for the quick replies! I've edited my list, again your advice would be very much appreciated. Particularly what I should spend my last five points on!

    HQ

    Company Command Squad, 4x grenade launchers
    Chimera, multi-laser, hull heavy bolter, pintle heavy stubber 135

    Troops

    Veteran Squad, 3x grenade launchers, autocannon
    Chimera, multi-laser, hull heavy bolter, pintle heavy stubber 160

    Veteran Squad, 3x melta guns, demolitions

    Chimera, multi-laser, hull heavy flamer 185

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155

    Fast Attack

    Scout Sentinel, autocannon 40

    Scout Sentinel, autocannon 40


    Elites

    Guardsman Marbo 65

    Heavy Support

    Leman Russ Demolisher, hull heavy flamer 165

    Leman Russ Demolisher, hull heavy flamer 165


    Hydra, hull heavy flamer 75


    Total: 1495 points


    18 KP


  7. #6
    Drill Sergeant Lord Borak's Avatar
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    2052 (x8)

    I actually can't think of anything to put those 5 points towards....... Maybe turn the Autocannon on the 1st Vet squad into a M-Launcher?

    Maybe loose the Pintle Stubbers on the Chimeras to upgrade the G-Launchers on the CCS to Plasma Guns. The additional AP2 shots will help finish off things like Carnifexs or Deamon Princes. Melta Vets squad can't kill one of those boys in a turn Pluys they don;t kick out enough shots to take down Marines fast enough.
    Or use those points to turn the Demolitions squad into Plasma Gunners. Plasma Guns with a Democharge can wipe Marine squads off the table in a turn of Pie plate and Rapid firing Plasma death.

  8. #7
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    Thanks again Lord Borak, it must be the Blood Bowl off season!?

    I've had another go, I'm very grateful for all the feedback you're giving, what do you think of this combination? I think it looks quite vicious on paper.

    HQ

    Company Command Squad, 4x plasma guns
    Chimera, multi-laser, hull heavy flamer, pintle heavy stubber 175

    Troops

    Veteran Squad, 3x plasma guns, autocannon
    Chimera, multi-laser, hull heavy bolter, pintle heavy stubber 190

    Veteran Squad, 3x plasma guns, demolitions
    Chimera, multi-laser, hull heavy flamer 200

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155

    Elites

    Guardsman Marbo 65


    Heavy Support

    Leman Russ Demolisher, hull heavy flamer 165

    Leman Russ Demolisher, hull heavy flamer 165

    Hydra, hull heavy flamer 75


    Total: 1500 points


    16 KP
    Last edited by kingofthesquats; September 26th, 2009 at 16:19.

  9. #8
    Drill Sergeant Lord Borak's Avatar
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    2052 (x8)

    Quote Originally Posted by kingofthesquats View Post
    Thanks again Lord Borak, it must be the Blood Bowl off season!?
    I'm actually on Holiday. The Deamonettes were getting moody so i thought i'd let them have a change of scenery. Plus ever since they banned Axes from the Game it's never been the same.






    Just looked at your list. It's a list i Very much like.

  10. #9
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    105 (x6)

    lol. take off the demo charges to turn a sentinel for a hydra tank and your a much happier bunner than borak here .
    thanks
    antique_nova
    Superior stamina may win battles, but the ability to quickly recover wins wars.

  11. #10
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    Rigt, here we go, I think it's perfected, unless I've made it worse!?

    HQ

    Company Command Squad, 3x melta guns, plasma gun
    Chimera, multi-laser, hull heavy flamer 150

    Troops

    Veteran Squad, 3x plasma guns, autocannon
    Chimera, multi-laser, hull heavy bolter 180

    Veteran Squad, 2x plasma guns, melta gun, demolitions
    Chimera, multi-laser, hull heavy flamer 195

    Veteran Squad, 2x plasma guns, melta gun, demolitions
    Chimera, multi-laser, hull heavy flamer 195

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155



    Elites

    Guardsman Marbo 65

    Heavy Support

    Leman Russ Demolisher, hull heavy flamer 165

    Leman Russ Demolisher, hull heavy flamer 165


    Hydra, hull heavy flamer 75


    Total: 1500 points


    16 KP
    ----------
    And finally... not to be a pain but I'm just not happy with the Hydra, I want my army to fit the 'mobile' theme so I'm going with a squadron of sentinels instead. I've dropped the demo charged (is this stupid) and come up with a list I like the look of in terms of theme and viciousness. Do you think it would be a very competitive list?

    And just to be clear, which of my lists do you think has been the best looking competitiveness-wise?

    Thank you again!!

    PS hope your enjoying your hols lord b!

    HQ

    Company Command Squad, 4x melta guns
    Chimera, multi-laser, hull heavy flamer 145

    Troops

    Veteran Squad, 3x plasma guns, autocannon
    Chimera, multi-laser, hull heavy bolter, pintle heavy stubber 190

    Veteran Squad, 3x plasma guns
    Chimera, multi-laser, hull heavy flamer 170

    Veteran Squad, 3x plasma guns
    Chimera, multi-laser, hull heavy flamer 170

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155

    Veteran Squad, 3x melta guns
    Chimera, multi-laser, hull heavy flamer 155



    Elites

    Guardsman Marbo 65

    Fast Attack

    Scout Sentinel Squadron (x3), 3x autocannons 120

    Heavy Support

    Leman Russ Demolisher, hull heavy flamer 165

    Leman Russ Demolisher, hull heavy flamer 165


    Total: 1500 points


    16 KP

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