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I wanted to make a Death korps of kreig army that stuck with the fluff but was also a compeitive list, i want to make this list right before i start buying those rediculously over priced, but amazing models
Company command sq. + standard, +2 plasma guns
Propaganda Sq. (counts as Psyker battle sq.) - (9 man unit)
(basicly i'm gonna model some troopers to have vox casters and speakers, weaken resolve is them shouting propaganda at the target, were as the soulstorm is them calling in artillery, the idea was to keep in the fluff but still be able to take this unit)
^command sq. + autocannon +Grenade Launcher
^ Infantry Sq. + autocannon +Grenade Launcher
^ Infantry Sq. + autocannon +Grenade Launcher
(these guys will be used as a fire base w/ company command)
^ 2 Infantry sq. +2 flamers +commissar
(these guys are for advancing and soaking fire)
Vet. Sq +3 meltaguns
Vet. Sq +3 plasma guns
(not very fluffy with the DKoK but i felt i needed more anti-vehicle)
Leman Russ Demolisher +HF
Leman Russ Battle tank +HF
An excellent goal sir, one I attempted at one time. However If you're going to use a kriege list, why is their no fixed artillery? Why on earth would you buy a griffon when you can use heavy mortars (and in squads of four pieces, not that that's recommended outside of more boomie more better).
I'm also (fluffily) affronted by some of your choices. Chimeras?!?! I know the bren carrier is essentialy the same cost for something that's half the value... but, BREN CARRIERS!!
So here finally is my rundown.
Standard is good but this unit is going to be picked out with two plasma guns and giving orders. My list runs 3x meltas and a standard forward with the flying platoon to keep them moving forward.
PBS is a solid unit but with those points you've spent you can get two quad launchers or three heavy mortars (Artillery as elites is the coolest thing forge world ever did). Now it's not the big kill plate that a PBS is but instead it's Heavy 8 blast or, ordnance 3 blast. Major hord kill.
Mech vets are awesome but probably about the least Kieg thing on the IG codex(maybe tied with valks/vends). Dump em. Instead two platoons of two twenty man squads half auto cannons and half lascannons. Each clump has a commisar and each PCS has four grenade launchers. The PCS maintain the line and advance late game with the CCS to claim objectives.
With a centaur for all three officer units, you will have no problem keeping them mobile, killy and order speewing (centaurs are fast vehicle transports!!)
Hell hounds are fine (I prefer devil dogs with hull heavy flamer). But don't take a bane wolf, meq players will target this before a demolisher. Besides death ridders aren't these pansy rough ridders.
As I implied above drop the Vendetta (the platoon gives you four twin linked lascannons)
NO FIXED ARTILLEY!!?!?!
Keep the demoliosher he's cool, in fact take two, powerful and deffinately a sige tank... but then (and here you questioned me on dropping the devil dog) take a colossus. Have at them MEQs with hidden boomie. Dark reapers and devastators and havocs be damned!
It's a fine line between a themed army and a competitive army. I think if he dropped the Vendetta for fluff reasons and the Bane Wolf for game reason he'd be good. Yeah Krieg are trench warfare but aren't Chimeras a better way to take trenches?
They work smart not hard! :]
But centaurs are really powerful with there ability to turn a squad weapon into a vehicle mounted weapon. A CCS with a lascannon can run around in a centaur moving at twelve inches and ordering itself and other units about and still fire the lascannon (and dumpy heavy stubber). Now a sentinel is cheaper (55pts vs the centaurs 115pts) but the centaur is fast and is carrying a CCS. Now give that same centaur to a PCS with 4x grenade launchers means the GLs effective range is 42" and it's a scoring unit. Plus the open topped nature means that a killer CCS can run 4 meltas up 18" (24" melta) and still fire. I'm not saying the vehicle isn't vulnerable, I'm just saying that it's really powerful and in the fluff. But at near 40 pounds a pop (for the cooler sosstropen variant) it is an invetment.
Last edited by Luckee; September 28th, 2009 at 18:42.
the thing is i want to be able to use the list in tournaments, other wise i would take heavy mortars and those extra goodies
"Thank him who puts me loath to this revenge on you who wrong me not for him who wrongd"
AAAAARRRRRGGGGHHHHHH!!!... I am fail. Was not even thinking of tournaments. My bad. Stupid self centered GW (grumbles). <Angry cannons>
Right, so... less absolutely useless suggestions.
I'd still go with dumping the vendetta and flying platoon for the killer platoon but instead of going half and half just load up on lascannons. Then if you convert your CCS to a lascannon fire base it gives you 4 TL and 1 BS 4 cannons to kill stuff with. Pick up a vox network as it's cheaper than a commisar and more along the lines of what you want (following orders and not being stubborn). To make up for the loss of all those auto cannons turn the griffons into 2x hydras (in for a penny in for 82.20 pounds).
Keep the melta vets and put your PCS into a chimera. Then (and I know this is awful) drop the tanks. Pick up that colossus and have a ring of infantry defending the hill of heavy support AV 12. (Not everyones play style but your foe might be a bit busy dealing with... Two hell hounds, two chi meltas a PCS loaded down with flamers (in a chimera) and the PBS (Screaming bloddy murder). Hopefully the full frontal assault takes enough pressure off of the colossus, hydras and gun line to give them a good shot. By making every thing kind of midling in the scary department it can make the foe divide their fire too much. Also since your colossus (the big scary) can hide well It forces the opponent to try and force their way through the two rings of vehicles and backing infantry.
Not every ones style of play but it maximises on the infantry based nature of Kriege (instead of depending on heavy tanks). And still feels pretty competetive.