Karinak Frostfiend's Mountain Patrol (1750) - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Fenrix's Avatar
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    Karinak Frostfiend's Mountain Patrol (1750)

    The mountains of Fenris are treacherous and deadly, and such is their nature that should any insidious enemy craft manage to infiltrate Fenris, the warriors aboard can remain hidden in the high peaks for years. Many will freeze to death, but others, such as orks, are naturally resistant to the biting cold, and yet others, in particular the minions of Chaos, have infernal means of negating the deadly blizzards.
    Karinak Frostfiend, who won his name after single-handedly destroying a Chaos patrol one-by-one in the depths of a freezing blizzard, is the first line of defence against such infiltrators. He, and a hand-picked pack of hardened warriors, spend many months amongst the peaks of Fenris, searching out and destroying those who would bring harm to the Space Wolves. Completely self-sufficient, they will return to the Fang only when a veteran member of the patrol falls in battle, in order to bring him proper interrment and allow recovery of his geneseed in sterile conditions.
    Karinak has a natural bond with the wolves of Fenris, and they will swarm around the patrol, providing warning and seeking out foes. Several members of his patrol, including himself, ride atop mighty thunderwolves, and their howling charge has caused many opponents to flee rather than stand and fight, usually to their deaths.
    A favoured tactic of Karinak is to track his foe, wait until they pass through a natural valley, and then, using melta charges set by the Wolf Scouts, set off avalanches to crush the majority of their force, then rush in and slay the bewildered survivors.


    I'm a big fan of themed lists. The first Wolves list I wrote was simple, deadly, and I looked at it, blinked, realised it was exactly the same as 90% of the marine lists I play against (you know, wolf lord and terminators in a LR crusader, a couple of squads of marines, some long fangs, and a vindicator...) and threw it away. This, I hope, might be just as effective, if a little bizarre. The idea is simple: a patrol that acts ENTIRELY on its own, and uses nothing that could become stuck in a snowdrift or be unable to fit through narrow ravines. That means no land vehicles, dreadnoughts, no terminators, and no droppods.


    Karinak Frostfiend (Canis Wolfborn)
    2 wolves
    205


    Wolf Lord Ragnarok Endbringer

    Thunderwolf mount, Runic Armour, saga of warrior born, storm shield, wolf tail talisman, 2 wolves
    270


    Wolf Lord Hrulf the Hammerfist

    Thunderwolf mount, saga of Beastslayer, runic armour, thunder hammer, storm shield, 2 wolves
    240


    5 Wolf scouts
    melta gun, melta bombs
    110


    10 grey hunters – 2x plasma guns, fist
    195


    10 blood claws – fist (I know these don't really fit into the idea of a hardened, elite patrol, but hey)

    175


    4 thunderwolf cavalry
    storm shields, 1x power fist
    365


    13 fenrisian wolves
    104


    land speeder – 2x heavy flamers (I like to think this is less hindered by the terrible weather than other vehicles would be, if it stays low or lands in high winds, and that the heavy flamers would provide invaluable support should the patrol hit obstacles of ice... it might also provide valuable scouting reports)

    60


    1742

    Tactics: the idea is to run the thunderwolves together as a sort of nob biker equivalent unit of doom, while the troops provide fire (or choppy) support. The doggies would target soft or small targets, the landspeeder soften up big units of troops, and the scouts hopefully pop a vehicle or two.

    Thoughts?

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  3. #2
    Senior Member Fenrix's Avatar
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    And here is the list I'm planning to use when I'm not feeling very nice

    Canis Wolfborn
    2 wolves
    205

    Wolf Lord
    Thunderwolf mount, saga of Beastslayer, thunder hammer, storm shield, 2 wolves
    240

    Iron Priest
    3 cyberdoggies, 3 thrall-servitors, thunderwolf
    170

    5 wolf scouts
    melta
    85

    10 blood claws - fist
    175

    rhino
    35

    10 blood claws – fist
    175

    rhino
    35

    4 thunderwolf cavalry
    storm shields, 1x power fist
    365

    12 fenrisian wolves
    96

    5 long fangs + pack leader – 3 plasma cannons, 2 heavy bolters
    160

    total: 1746

    More ablative wounds, a couple of transports, more dakka, and no serious decrease in efficiency. I found having THREE wolf lords was a wee bit overkill in the game I played last night.
    Last edited by Fenrix; October 4th, 2009 at 12:33. Reason: A few minor changes
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