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  1. #1
    Member darkben's Avatar
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    Deltamarines 2000pts list

    this list is one of my older lists and isn't as up to date as I haven't had a chance to make one for my full army so here it is

    Chapter Master 175 Points= combi melta, powerfist, artificer armour
    Captain Sicarius
    Forge Father Vulkan He’stan

    Tactical Squad 1= 10 marines
    Flamer=170 Points
    Meltagun= 175 Points
    Plasmagun= 180 Points
    Teleport homer
    Missile Launcher

    Tactical Squad 2 (Black Reach)= 10 Marines
    Flamer=170 Points
    Meltagun= 175 Points
    Plasmagun= 180 Points
    Special Weapon must be different between the two squads.
    Missile Launcher

    Tactical Squad 3 = 6 Marines=
    Sergeant has Powerfist= 131 Points

    Sternguard Veteran Squad= 5 Veterans
    Sergeant has Powerfist
    Combi flamer
    Total 155 Points

    Terminator Squad= 6 Terminators= 240 Points

    Dreadnought
    Extra Armour

    Devastators= 5 Marines
    MultiMelta
    Missile Launcher
    Plasma Cannon
    Lascannon
    Total= 180 Points

    Land Raider=
    Storm Bolter
    Hunter Killer
    Total= 270 Points

    Whirlwind=
    Storm Bolter
    Hunter Killer
    Total= 105 Points
    Do not post costs of individual upgrades, characters or base units, it is against our copyright policies. There is an edit button on the bottom right hand side of your posts if you need to change things in them, thank you. -Alzer

    Last edited by Alzer; October 12th, 2009 at 05:00.
    http://imperialallies.weebly.com
    Deltamarines (SM) W:10 D:1 L:3
    Hunter Cadre Xeon'a (Tau) W:5 D:2 L:1

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  3. #2
    Member cheeky plague's Avatar
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    thats a little hard to read mate also you have 3 hqs which is illegal

    also dont post invidual cost just unit total costs thats naughty

    at a glance you have no transports drop the 6 man tacticals buy transports dump the extras on the vehicles you dont need them and the landraider is a dedicated transport for your termies so that frees a hvy support slot buy more combis for your sternguard pref meltas

    also just noticed you do know you can only use 1 speacial characters chapter tactics

    hope that helps
    Last edited by cheeky plague; October 11th, 2009 at 13:45.

  4. #3
    Member darkben's Avatar
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    yes
    i hardly ever use captain sicarius
    can termies use LRs? i need my codex back from my mate...
    sometimes the whirlwind i use as a rhino
    and i know about the individual points its because i use lots of options and that actually doesn't happen on my new list

    thanks anyway ^^
    http://imperialallies.weebly.com
    Deltamarines (SM) W:10 D:1 L:3
    Hunter Cadre Xeon'a (Tau) W:5 D:2 L:1

  5. #4
    Member xanosaucy's Avatar
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    Can Termies use a Land Raider?!?!!? J/k, but seriously it's a Dedicated Transport to them. So dedicate it and free up a Heavy Support slot.

    Remove the 6 man Tactical Squad, 2 HQ's and the extras on the Vehicles, this will free up around 525 points!!!!!!!

    Or keep the 3rd Squad but bring them up to 10 and get your Squads some much needed transports like Rhino/Razor's or even Drop Pod's. Your army will die a terrible fate in 2,000 points games without transports. You'll still even have enough points to round out the Devastators (although people will recommend not too) Consider a Vindicator or 2 instead.

    Throw in some Fast Attack all are better choices than having 2 HQ's!!! Oh and some combi-melta's are always good on Sternguard, especially if you stick with Vulkan as your HQ.

    Make sure you add those special weapons on your Terminators, usually people recommend the Assault Cannon, but the Cyclone Missle Laucnher is good as well.

    Good luck!!
    "A Space Marine Sgt. not taking a Powerfist makes as much sense as peeing with your pants on...you just don't do it." xanosaucy

  6. #5
    No Life King Alzer's Avatar
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    I agree that your list is a bit hard to read. Check some other army lists from older members for an idea of how army lists are written out.

    I find something like:

    "Tactical Marines x10, w/ meltagun, heavy bolter, powerfist - 200pts"

    Is often all you will need. Other players will know that the powerfist goes on a sergeant, and it will streamline your list, making it easier for us to respond to it.

    6 marines would be more effective if you had a razorback to cart them around, allowing you mobile firepower on a unit that can jump on objectives.

    Seems a little light on troops. at 2k, I feel that 4 squads is usually in order.

    Mixing weapons on Devestators is really iffy in my book, you're setting them up to fire at everything, specialize their mix a bit and they should prove more effective. Missile launchers are a strong weapon with any mix though. Just know what you want to be shooting.

    Multi-melta- anti-vehicle
    Missile launcher - anti vehicle/MC/horde
    Plasma cannon - anti heavy infantry/MC
    lascannon - anti vehicle/MC

    Other than this, go in and refine your list a bit more, it will make it easier for us to reply when we know what exactly each unit uses.

    @ Xanosaucy, the bold underlined oversized letters are a bit garish, maybe tone it down a little. People will read what you post if it's normal font/type.

  7. #6
    Member darkben's Avatar
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    OK

    Thanks guys
    This was my first list
    http://imperialallies.weebly.com
    Deltamarines (SM) W:10 D:1 L:3
    Hunter Cadre Xeon'a (Tau) W:5 D:2 L:1

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