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Basic theme here being that the Inquistor having commandeered a local planet's Arbites force for his personal retinue. Or maybe it's just a cheap way to include a couple of Mystics. Sue me, I've had it up to here with Drop Pods. Let me know what you think.
Emperor's Tarot, 2 x Mystics
Adeptus Arbites Judge (Lord Commissar)
3 x Adeptus Arbites Arbitrator Squads (Veteran Squads)
3 Meltaguns, 3 Meltaguns, 3 Plasmaguns, All others with Shotguns
3 x Chimeras with Multilaser/Heavy Flamer
Imperial Prison Gang (Penal Legion Squad)
2 x Hellhounds (Inferno Cannon/Heavy Flamer)
Commissar and Penal Legion is mostly there for flavour. Two stubborn troops choices (PL, Commissar + Squad) doesn't hurt for objective camping. One of the Arbites/Vet squads goes in the Valk and the Inquisitor rolls in a Chimera with the Russes. I could swap these for Demolishers if I dropped the MRP's as I probably have enough anti-Light Infantry in all the Flamers. Thoughts? Improvements?
Dropping the inquistor down to a bare bones elites variety and dropping the plasma vets to melta vets frees up the points need to make your tanks demolishers. By your own admission the inquisitor is there to screen drop pods and the demolishers make up for the loss of the plasma, and do seem to play better in that role.
With the volume of melta and demolishers and the latter game appearance of valkyries I'd run two valks instead of the valk/vend combo. Certain armies will be able to concentrate on one and kill thhe other and the valks(for me) have played out better in manuever and in fire power.
I've included the Plasma Vets mostly as a guard against MC's, which is the one thing Demolishers cannot really take down. But you're right, they fit almost every role better. I am a little worried about removing the Vend though. It would leave me with practically no anti-tank over 24".
In a pitched battle and spear head you start right in their faces. So a first turn run up, pop smoke then second turn 6" and full fire places Str 10 shots up to 30" into their territory. (a 6X4 spear head has a diagonal of approximately 42" and change, in the opponents territory.) That still leaves a foot to hide in but If their is a tank forced back into the furthest corner then there's a good chance their is some volume of cover/intervening models to plow through first. Plus you've got the vendie for flank marches to strike anyone cowering that close to the board edge.
For dawn of war set-ups you have to cover the same distance +6" which can be a handicap as they're also not trussed up in a corner. But then they have to steam onto the table first turn which reduces their number of turns firing by one so it... kindda? works out the same.
Leastaways the other route you could go is reducing the hellhounds to devil dogs (my preference) and dump the emperors tarot(check the mathhammer on it and it looks a lot less cool).
My final point the otherday was that you should go with a matched pair of flyers instead of the mix. If you end up say fighting a nid 'zilla force they can focus fire on the vendetta and leave the valkyrie lower on their target priority. Conversly Orks have less to worry from a vendetta. If nothing else than for redundancy I'd take two of the same. Which would give two vendettas, really helping you with long ranger anti-tank and giving MCs another threat (esspecially those wraithlords, I can never seem to keep them from gumming up my center.)
Now to really help this force to cutting drop one of the chimeras, the lord commisar and the targeter and bolter on the inquisitor. Buy a CCS with 4x melta, and astropath, and put them into one of the chimeras with the other chimelta vets. The other vets go into vendies and the inquisitor hides in the underbrush/shuffles behind the demolishers.
This keep the emporers tarot and creates a fire magnet that's cheaper than a demolisher. (honestly what would you shoot at a Str 10 pie plate or four bs four, twin linked meltas.) The astropath will live long enough to bring on the vendies early and make sure you can deal with any of those hammerheads trussed up in a corner.
This cuts into the fluff you had in mind but IMO an astropath is more of an inquisitorial aide than a commisar. The Inquisitor is a bit boring and will go down quickly but he does help with the first turn wall of ironclad dreadnaughts.
I like the theme.
I'd go for 2 Vendettas though, redundancy helps a lot. You could also swap a Hellhound for a Bane Wolf so your squadron can handle anything. Demolishers would be a nice upgrade over the Russes.
You could also do up an infantry platoon instead of the flyers (not sure if Arbites have access to stuff like that) with a rabble of conscripts led by the Lord Commissar (not the best pick, but cool) and you could add a Priest to turn them into a Redemptionist cult or whatever.
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