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  1. #1
    3 Getrudes Frank Fugger's Avatar
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    13th Company List Ideas [1500]

    Here's what I started with:
    HQ - 380
    Canis
    Canoness w/ Jump Pack, Book, Mantle, Frags, Krak Grenades, CCW & Bolt Pistol
    Rune Priest w/ Living Lightning & Storm Caller

    Troops - 580
    Two of:
    Grey Hunters Pack
    - 10x GH, 2x Meltagun, MotW
    Three of:
    Fenrisian Wolves
    - 10x Wolf

    Fast Attack - 540
    Three of:
    Thunderwolf Cav
    - 3x TWC, 1x Thunder Hammer, 1x Bolter


    Played it against Green Tide Orks, it kicked arse. Tested it against a semi-mech Sisters list, it kicked arse. Tested it against a Grey Knights Raider-spam list, it made a bit of a mess of the Knights but couldn't match their mobility; lost on objectives, won on Kill Points. Fenrisian Wolves with Wolfkin make far better use of their WS4 S4 Counter-attack than Grey Hunters do. Then I tested it against a proper GT Guard army and it went badly. I managed to smash two Chem-Dogs before they could fire a shot and his Medusas got a single shooting phase before the Beasts & Cav started slapping them around, but despite valiant efforts from the Hunters and the Rune Priest I simply didn't have enough stuff left to chase down the Hydras, Vendettas or Chimeras and the multiple wounds-on 2+ shots he was putting out each turn ended up chewing through my army.

    So, I went back to the drawing board. Here's what I came up with:

    List 1:
    HQ - 295
    Canis
    Rune Priest w/ Living Lightning, Stormcaller & Chooser

    Troops - 680
    Grey Hunters Pack
    - 10x GH, 2x Flamer, Plasma Pistol, MotW
    Grey Hunters Pack
    - 10x GH, 2x Meltagun, MotW
    Grey Hunters Pack
    - 10x GH, 2x Meltagun, MotW
    Fenrisian Wolves
    - 10x Wolf
    Fenrisian Wolves
    - 10x Wolf

    Fast Attack - 360
    Thunderwolf Cav
    - 3x TWC, 1x Thunder Hammer, 1x Bolter
    Thunderwolf Cav
    - 3x TWC, 1x Thunder Hammer, 1x Bolter

    Heavy Support - 165
    Long Fangs
    - Leader, 3x Missile Launcher
    Long Fangs
    - Leader, 3x Heavy Bolter


    Not sure I like this one; I'm basically sacrificing some Beasts & Cav for Long Fangs and a Template-swinging GH unit, and while the long-range shooting is nice to have the third scoring unit just seems a bit wasteful to me. I can use the TWC and Wolves for cover-busting and .

    Second list:
    HQ - 310
    Canis
    Rune Priest w/ Chooser, Wolf Tail Talisman, Beastslayer, Tempest's Wrath & Murderous Hurricane

    Troops - 830
    Grey Hunters Pack
    - 10x GH, 2x Meltagun, MotW, Rhino
    Grey Hunters Pack
    - 10x GH, 2x Meltagun, MotW, Rhino
    Fenrisian Wolves
    - 10x Wolf
    Fenrisian Wolves
    - 10x Wolf
    Daemonhunter IST Squad
    - 5x IST, 2x Meltagun, Rhino w/ Extra Armour & Smoke
    Daemonhunter IST Squad
    - 5x IST, 2x Meltagun, Rhino w/ Extra Armour & Smoke

    Fast Attack - 360
    Thunderwolf Cav
    - 3x TWC, 1x Thunder Hammer, 1x Bolter
    Thunderwolf Cav
    - 3x TWC, 1x Thunder Hammer, 1x Bolter

    I think this is the one I'll be going with, even though it does mean repainting some of my Rhinos. Semi-mech semi-B&C; Melta death-rides (2 of which come with Codex-creepin' Smoke Launchers and Extra Armour), four mechanised scoring units, plenty of B&C stompyness, and if I move it right the entire army can have cover saves each and every turn. The Rune Priest has Tempest's Wrath to provide a bit of insurance against Deep Strikers DSing at my vehicles, and I'm thinking the Hurricane will come in handy for keeping vehicles still so's I can assault them.

    List three:
    HQ - 295
    Canis
    Rune Priest w/ Living Lightning, Stormcaller & Chooser

    Elites - 120
    Lone Wolf w/ Mark of the Wulfen, Meltabombs & 2x Wolf
    Lone Wolf w/ Mark of the Wulfen, Meltabombs & 2x Wolf

    Troops - 735
    Grey Hunters Pack
    - 10x GH, 2x Flamer, MotW
    Grey Hunters Pack
    - 10x GH, 2x Meltagun, MotW
    Grey Hunters Pack
    - 10x GH, 2x Meltagun, MotW
    Fenrisian Wolves
    - 10x Wolf
    Fenrisian Wolves
    - 10x Wolf
    IST Squad
    - 6x IST, 2x Flamer

    Fast Attack - 360
    Thunderwolf Cav
    - 3x TWC, 1x Thunder Hammer, 1x Bolter
    Thunderwolf Cav
    - 3x TWC, 1x Thunder Hammer, 1x Bolter

    Fun list more than anything else; the ISTs are there because a) annoying bubble-wrap provides cover saves and carries Flamers, b) Kasrkins are awesome, and c) I couldn't think of anything else to spend the points on. The Lone Wolves are there as killier bubble-wrap, and also to sit in midfield acting as terrain (the three-model units have a big enough profile to block LoS from certain angles) and make people think twice before moving vehicles around. They seem like a bit of a punt at first, but when you realise how easy it actually is to get them killed they're actually quite useful.


    So... yeah. C&C plz


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  3. #2
    jy2
    jy2 is offline
    Hive Fleet Pandora jy2's Avatar
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    I'd go with list #2. Even though you've only got 4 rhinos, mech is still the way to go. I am, however, concerned with your lack of ranged AT. Then again, there's only 1 way to play this list and that is straight-up, in-your-face assault. Unfortunately, I still see this list struggling against the top tier armies - namely dual-lash, mechdar and mechguards.
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
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