team tourny 1000 pt each - Warhammer 40K Fantasy
 

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  1. #1
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    team tourny 1000 pt each

    My friend and i are doing a 1000 pt each team tourny and im trying to make a list that would complement a wych cult with three squads of wyches an archite 3 raiders and 2 ravagers with dls.

    I was thinking something like this to draw fire from his raiders, but any other list ideas are greatly appreciated.

    HQ
    librarian
    flamer power, and gate

    troops
    10 tacts melta gun ml pf rhino
    5 tacts rhino

    elties
    3 mm dreads

    heavy
    3 ac hb preds


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  3. #2
    Senior Member Glavas's Avatar
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    Quote Originally Posted by overlordmrt View Post
    My friend and i are doing a 1000 pt each team tourny and im trying to make a list that would complement a wych cult with three squads of wyches an archite 3 raiders and 2 ravagers with dls.

    I was thinking something like this to draw fire from his raiders, but any other list ideas are greatly appreciated.

    HQ
    librarian
    flamer power, and gate

    troops
    10 tacts melta gun ml pf rhino
    5 tacts rhino

    elties
    3 mm dreads

    heavy
    3 ac hb preds
    I see what you're going for here. I don't think the dreds will cut it, they'll die fast and aren't mobile enough. Your ally is a fast moving CC specialist. Ideally to compliment him you want to be just as fast.

    Unfortunately, that's not an option. Try something like;

    Librarian
    Flamer
    Gate

    10 x tac marines
    missile launcher + flamer
    Serg /w PF
    Razorback


    10 x tac marines
    missile launcher + flamer
    Serg /w PF
    Razorback

    2 x landspeeder
    2 x HB each

    3 x Pred
    AC HB sponsons

    You've now got 7 vehicles. This will help put stress on your opponents anti armour weaponry. They can only kill so much

    Split the marines so the ML sits at the back on objectives while the 5 + flamer and PF head forward. Assisted by your lib.

    If you feel you will be facing more vehicles, you may want to alter the landspeeders to have anti vehicle. As it stands that list is at 945 points.

    Ultimately, with lances for heavy vehicles you should be able to pop anything <13 quite easily.

    Hope that helps.

    Glavas


  4. #3
    Senior Member Lyzaru's Avatar
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    122 (x3)

    I disagree with glavas i think speeders would be a waste, and that some fire power and tough troops best helps.

    I would do the following.

    Librarian: 105 points
    - avenger, gate, meltabombs

    10 marines: 205 points (2 units)
    - flamer, missile launcher
    - rhino

    Dreadnought: 105 (3 units)

    Predator: 85 (2 units)
    - side heavy bolters

    This will give you lots of anti armor, and force your opponents to split between you and the raiders.
    - You must set fire to water or you will be extinguished.

  5. #4
    Senior Member Glavas's Avatar
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    Quote Originally Posted by Lyzaru View Post
    I disagree with glavas i think speeders would be a waste, and that some fire power and tough troops best helps.

    I would do the following.

    Librarian: 105 points
    - avenger, gate, meltabombs

    10 marines: 205 points (2 units)
    - flamer, missile launcher
    - rhino

    Dreadnought: 105 (3 units)

    Predator: 85 (2 units)
    - side heavy bolters

    This will give you lots of anti armor, and force your opponents to split between you and the raiders.
    It seems sound though you won't be forcing them to split anything.

    s8+ ---> Preds/Dreds
    S4 - s8 ---> Raiders.

    Things that can't hurt the preds or dreds is just gonna destroy the A10 raiders.

    Why rhinos on the 10 mans? Seems kind of wasteful unless i'm missing something.

    Glavas


  6. #5
    Senior Member Lyzaru's Avatar
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    122 (x3)

    rhinos to get the 5 guys with flamer around if you combat squad or extra protection in kill points for the entire squad to shoot the missile from.

    causing the higher strength anti-armor weapons to fire at the dreads / predators will keep fire off the lighter skimmers, while they can use mid strength weapons on the skimmers odds are lowers so it is still useful.
    - You must set fire to water or you will be extinguished.

  7. #6
    jy2
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    Land speeders are fast, but not quite necessary in a raider-spam DE list. Also, I don't like the razorbacks as that will force you to move at only 6"/turn...way too slow to be of any support. It'll basically be the DE army against both opponents 2-on-1.

    The best complement here IMO would be drop pods (if you have any). I would go like this:


    HQ
    librarian
    flamer power, and gate

    troops
    10 tacts melta gun ml pw rhino
    5 tacts drop pod (onto objectives)

    elties
    2 mm dreads w/HF (drop these 2 first)
    2 drop pods

    heavy
    3 ac hb preds
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

  8. #7
    LO Zealot Mr. Biscuits's Avatar
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    Quote Originally Posted by jy2 View Post
    5 tacts drop pod (onto objectives)
    This squad would be an illegal configuration, as it states on p. 134 of the Space Marine Codex under Dedicated Transport "If the squad numbers ten models, may take a drop pod" It probrably wouldn't matter in a friendly game if you ran it by your opponent first, but we are helping to make a respectable tournament list.
    Ask me about the Black and White Space Marine on the Black and White Bike!!!

  9. #8
    jy2
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    Oops, my bad. Ok, go like this then:


    10 tacts melta gun ml pw drop pod
    5 tacts rhino

    or better yet:

    10 tacts melta gun ml pw drop pod
    5 scouts - camo, ML, snipers
    25pts leftover
    Record: Win - Loss - Draw: Hive Fleet Pandora (New) 32-6-6 Space Wolf 7th Co. 52-11-6
    Blood Angels 12-4-2 Daemonhunters 20-8-3
    Imperial Guards 12-5-2 Daemons 8-3-2

  10. #9
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    I agree with JY2

    HQ
    whatever for 110pts

    Troops [335pts]
    10x Tactical - Meltagun, ml, pf, DropPod
    5x Scouts - ML, camo cloaks

    Elties [300pts]
    2x DreadNought - MM/HF, DropPod

    Heavy [255pts]
    3x Predator Destructurs - HB Sponsors


    Infiltrate the scouts onto an objective in cover
    Drop the 2x dreadnaoughts first to either pop tanks or tie up dangerous infantry
    Drop the tacticals onto an objective or to support your friends assault depending.
    Trundle the predators towards the enemy line.

    I would prefer vidinicators in there but couldn't find the points.

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