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Hello everyone ^^
I was sitting thinking about how I should expand my army and was looking through the book to see if I could find any interesting choices. Went through all the fun stuff such as Rough Riders and Valkryies to the more brutal and practical stuff such as Demolishers and Chimelta-squads. And then I came to them, the Special Weapons Squads. It's a unit I don't see being used very often and I started thinking why.
We have all the basic things against them, they're small, they're fragile, low BS, low Ld, they're simply enough a smaller Guard squad with the option of having more Special Weapons. But as I was going thrrough the options I found that there might be a few usefull ones, actually.
You could for instance make a "cheap" Chimelta-squad by getting them 3 Meltas and throwing them in a Chimera (bought for a Infantry Squad, ofc) or a Vakyrie. Altough this probably wouldn't be all to usefull, seing as they would cost 120pts, only 35pts less than a Vet-Chimelta and 5pts less than a PCS-Chimelta (which even has 4 Meltas). But if it is so that you'd need an extra anti-tank unit, and have already equiped your PCS with something else, they might, possibly, sometime have a place.
Then we have the option for the Pyro-unit, kitting them out with 3 Flamers and throwing them in a Chimera, or maybe more usefeully in a Valkyrie/Vendetta. Throwing theese guys in a Vendetta could give it some protection from outflanking infantry and cheaply make it scoring. Altough it comes at the same price as a naked Infantry Squad, it does put out a few templates of fiery goodnes.
Finally, we come to the one that I took particular interest in: Demolition Charges.
Yes, demos. I was starting to think about the possibillities of a squad armed with 2-3 of theese bad boys, mounted in a Chimera or maybe airdropped from a Valkyrie. The possibe havoc it could cause could well be worth the pricetag (75-95pts before transport). But, of course, there is a huge risk with this. Transporting them in a Valkyrie could mean that you'll scatter and blow up a 130pts plane, maybe even together with the Squad. But, would it not be viable simply for the surprise factor it might have?
(I am also thinking about this AFTER having a Marbo since he IS a lot more reliable)
Does anyone alse have any idea of how theese squads could be put to good use? ^^
(I seem to have accidently published this in the Army List part... Could a kind moderator perhaps move it to the standard Imperial Guard Page? Thanks ^^)
Last edited by Hussar; November 26th, 2009 at 13:50.
Sounds good but there are SO many other units that can do the same job. you've already mentioned Vets and Command units for spamming special weapons. I can't really see a time when you'd need another unit for mass special weapons, well unless you were playing alot of points anywway.
They're good and fun but they're an easy kill point.
Yes, that's what I thought to. The main focus in my post is the use of the Demo-SWS. Anyone thinks they might work? Maybe they're a bit overkill? ^^'
No that sounds fun and it can be pretty nasty when it works. 3 Charges is probably overkill though as you can only target one unit. Maybe just take 1 democharge and 2 Flamers instead? Thats only 65pts. (which is the same points as Marbo).
True, I was thinking, A unit like that is so expandable that one could move flat out with them mounted in a Valkyrie, grav-chute drop them and then throw the charge and flame. The Grav-chite would maybe claim 1-2 as casualties, but the ones deployed could REALLY put a dent in any kind of unit. The amount of hit's it could put in a unit of Nids/Orks is something to consider ^^
That sounds so awesome, but I roll Annihilation so often that I just could never consider running it. I already have to kill twice as many points worth of enemy models to win in kp games.
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