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  1. #1
    Junior Member Bortian's Avatar
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    Cities of Death 1000 list

    Hi!
    Here are two lists that I made up for an upcoming cities of death campaign.
    Which do you think is better, and what are their drawbacks?

    HQ:
    Vulcan 190

    Troops:
    Tactical (Rhino, flamer, multi-melta) 205
    Scouts (5 bolters) 75

    Elites:
    Sternguard (Rhino, 2 combi, heavy flamer) 255

    Fast attack:
    Land Speeder (multi-melta, heavy flamer) 70
    Land Speeder (multi-melta, heavy flamer) 70
    Assault squad (power fist, flamer) 135

    Here Vulcan goes with the sternguard in their rhino side by side with the tactical squad, rapidfiring anything to death. Vulcan will provide hth support and another heavy flamer template.
    Speeders, assault squad and scouts will try to use cover as much as possible (behind rhinos or behind terrain) and provide fire and counter-charge support.


    HQ:
    Shrike 195

    Troops:
    Tactical (Rhino, flamer, multi-melta, power fist) 230
    Scouts (5 snipers, 5 bolters) 140

    Elites:
    Ironclad (Assault Launchers, heavy flamer) 160

    Fast attack:
    Land Speeder (multi-melta, heavy flamer) 70
    Land Speeder (multi-melta, heavy flamer) 70
    Assault squad (power fist, flamer) 135

    Here I will combat squad scouts and infiltrate them. The ones with bolters close to the enemy, and the sniper ones somewhere in distant ruins to provide sniper fire vs. monsters or light vehicles.
    Shrike joins the assault squad and infiltrates somewhere in ruins close to the enemy to be able to charge on the first turn.
    Speeders and Ironclad will be able to provide both antitank and antihorde support


    Any suggestions/ideas?
    Thanks in advance!


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  3. #2
    Senior Member Grotstompa's Avatar
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    Both look like decent lists, fairly balanced, tailored for cityfight terrain. But I'm tempted to say the first list would be my preference. Drop the sternguard for another tactical squad in a rhino/razorback, and add upgrades to the scouts and sergeants with the spare points.

    Tac squad (10 ), flamer, missile launcher or multi-melta, Sgt with powerfist (195)
    Rhino (35)
    25 points to upgrade scouts and/or other Tac Sgt

    You might also try a Razorback instead of the rhino, and go with the Missile Launcher. Combat squad them, let the missile squad hold an objective and provide long-range fire, while your HQ goes with the combat squad in the Razorback.

    Cheers
    4 bionic bitz for Og "Da Boss" Grotstompa
    40 grots stomped
    400 boyz killed in action
    4000 light years of "Ere we go, Ere we go, Ere we Go" without a break
    $40K spent on GW

    I'm a SM commander with about 20 service studs in my head.


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