1500 pt Semi-mech list - Warhammer 40K Fantasy
 

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  1. #1
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    1500 pt Semi-mech list

    Hi,

    New player to IG, and fairly inexperienced on the whole at 40K. Read around the topics, and come up with this 1500 pt list. Comments and criticisms welcome.

    HQ- 125

    CCS- 4 GLs, chimera ML/HF

    Troops- 605

    Infantry Platoon
    PCS, 4 flamers, Chimera ML/HF
    Infantry Squad, GL, AC
    Infantry Squad, GL, AC
    HW Squad, 3 mortars

    Veteran Squad, 3 meltas, Chimera ML/HF

    Veteran Squad, 3 meltas, Chimera ML/HF

    Fast Attack- 260

    Hellhound, HF

    Hellhound, HF

    Heavy Support- 510

    LR Demolisher

    LR Demolisher

    LR Punisher


    I'm anticipating some criticism of the Punisher, simply because I have yet to see it in anyone else's list at all. Quite why I have no idea- having played a little with Tau, who gear a huge amount of their strategy around putting out far less S5 that the Punisher licks out, it looks ideal. Do people think a trio of AC Scout Sentinels +/- Marbo would be a better investment? Or do I perhaps have too much anti-horde and not enough anti-tank?


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  3. #2
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    An alternative

    As an alternative, how about this? Sacrifices the Punisher for more infantry and one of the Hellhounds for Sentinels and Marbo. Plan would be to blob the two infantry platoons, one as a fairly static firebase while the other advances behind armour.

    HQ- 165

    CCS- 4 PGs, chimera ML/HF

    Elites- 65

    Marbo-

    Troops- 715

    Infantry Platoon-
    PCS, 4 flamers, Chimera ML/HF
    Infantry Squad, Flamer
    Infantry Squad, Flamer

    Infantry Platoon-
    PCS, 4 GLs,
    Infantry Squad, GL, AC
    Infantry Squad, GL, AC

    Veteran Squad, 3 meltas, Chimera ML/HF

    Veteran Squad, 3 meltas, Chimera ML/HF

    Fast Attack- 225

    2 Scout Sentinels, ACs

    Hellhound, HF, MM-

    Heavy Support- 330

    LR Demolisher-

    LR Demolisher-

  4. #3
    Member Hockeyman506's Avatar
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    184 (x5)

    Here is probably why you never see a punisher. Using

    20 shots sounds great, but then thats only a 24 inch range. Out of those 20 shots, only 10 will actually hit (Guard BS3 FTL). Depending on the toughness of the opponent you will cause 6-8 wounds against infantry and 1-3 wounds against MCs. On top of that every opponent will get an armor save.

    You can increase the effectiveness by putting on Heavy Bolters and/or Throwing in Pask, but then this tank has the same price-tag as a landraider and not nearly as effective. If you want anti-horde get something cheap like hellhounds or griffons. Much better bang for you buck.


    Personally I like the second list over the first. Though I'd be wary of putting plasma on the CCS without a medic.

  5. #4
    LO Zealot SandWyrm's Avatar
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    204 (x5)

    Quote Originally Posted by Hockeyman506 View Post
    20 shots sounds great, but then thats only a 24 inch range. Out of those 20 shots, only 10 will actually hit (Guard BS3 FTL). Depending on the toughness of the opponent you will cause 6-8 wounds against infantry and 1-3 wounds against MCs. On top of that every opponent will get an armor save.
    And in the end, you won't kill any more infantry (on average) than a vanilla Russ would, at a higher points cost and without the range or the anti-tank/anti-infantry versatility that the Russ offers.
    ----------
    Quote Originally Posted by Kongy View Post
    As an alternative, how about this? Sacrifices the Punisher for more infantry and one of the Hellhounds for Sentinels and Marbo. Plan would be to blob the two infantry platoons, one as a fairly static firebase while the other advances behind armour.
    Much better list. I like it.
    Come visit my blog at: www.warstrike.org

  6. #5
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    105 (x6)

    Sacrifices the Punisher
    sacrifice? you mean replace
    Superior stamina may win battles, but the ability to quickly recover wins wars.

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