Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Starting up a new 500pt space marine "Ultramarine" army.
Just want to let you look over it and change and improve. Here it is.
Captain (Bolter and Power Sword, Digital Weapons)-125pts
Tactical Squad (+5 space marines, Missle Launcher, Flamer, Seargant Bolt pistol +CCW) -170 pts
Scout Squad (Sniper Rifles, Camo Cloaks) -90pts
Predator (Autocannon, Lascannon Sponsons) -120pts
That's all, if you have any criticism please post.
P.S I am able to completely change squads and weapon etc.
At this point level I'd recommend having Heavy Bolter sponsons on your Predator instead of Lascannons, you won't see too many vehicles, heavy or light, at this point level, so it'd be better to focus it on more of an anti-infantry role.
Space Marines: W15/L7/D3
Imperial Guard: W6/L4/D0
Thats sound advice, but at this level YOU have a vehicle. Heavy bolter sponsons are good, but a lascannon will kill anything it touches. That looks like a good 500 point army to me. Play your own game.
Jager bombs. Very efficient at wiping out friend or foe.
I would be tempted to give the captain a powerfist. Now before anyone screams at me it is worth remembering that unless an opponent decides to take someone liek abaddon or one of the other truly monstrous HQ's a powerfist captain will be virtually invulnerable and can lay the smackdown on anything that needs to die.
3 WS6 powerfists attacks should take anything outside of the HQ's that are disgusting for their cost (namely the cannoness and archon) as well as giving you an option to punch an MC/walker to death with a reasonable chance of success.
*moved to the army list section*
Spambot kill tally. . .337