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So i have decided that Black Templars are sick, and need to be brought back. Here is what I plan to be running really soon, any suggestions will be welcomed.
Emperor's champion 140 - Rides with the LCTs in the crusader
Accept Any Challenge
Reclusiarch 106 - adds fearless to an army that loves taking and passing morale checks
Holy Hand Grenade
Holy Hand Grenade
5 Lightning Claw Terminators 483 - DEATH
Land Raider Crusader
1 Dreadnaught 185 - bullet magnet
10 Initiates 250 - Roll up on foot, taking bullets, and killing people
10 Initiates 250
5 Initiates 163 - fire support, objective takers
5 Initiates 163
My experience with Templars is that effective lists ought to be all armoured or all footsloggers, mixed lists like this tend to not do as well. I suggest rolling with a list that's strictly one or the other.
I know this thread is a month old BUT:
Drop the 5 neophytes from each crusader squad and give them rhinos to make it all mech like watchwood said
I would drop both chaplains and spend their points on another razorback crusader squad. Use leftover points for some heavy weapons.
Since you're using the razorback crusader squads to form a longer range firebase I would get rid of the short range special weapon for something with a longer range. If you're got guys sitting on an objective using bolters why do they have melta.. its range is too short.
Drop 2 LC terms and give them TH/SS instead. If your LC terms run into a wraithlord without something to hit it back with they'll just stand around dying not doing any damage. Those 3 LC terms will already be getting 4 attacks a piece with re-rolls to hit and wound. They'll kill enough before the thunderhammers come down.
Finally I could be wrong but your dread WILL be a bullet magnet.. for about 1 turn, in which it will die. I would use the points to spread some more heavy weapon love around instead. Having it in a drop pod will at least allow it to go where it wants and get off a shot or two so I could be wrong on the dreadnought advice. I just know that at a points level this high dreads tend to severly lose their effectiveness.
If possible maybe even get rid of the dread and substitue an LRC for one of the crusader squad rhinos and have the EC go with them instead. Just 1 LRC at this points level will make it the biggest target on the table.
This list has a ton of troops, I like it.
Last edited by Kelter Skelter; January 5th, 2010 at 06:49.
Actually, a better idea for the dread is to free up some points to make it venerable. Venerable dreads can soak up stupid amounts of hurt, with a bit of luck. (I once had such a dread tie up a full grey knight squad for 4 full game turns before they finally killed it, totally changed the game for me.)