1,000pt IG Balanced/Hybrid - Warhammer 40K Fantasy
 

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  1. #1
    Shrubs for the Blood God Undead Bonzi's Avatar
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    207 (x5)

    1,000pt IG Balanced/Hybrid

    HQ

    CCS- Vox, 3 Plasma Guns
    Chimera- Hull HB, Multi Laser

    Troops

    PCS- Vox, 2 Gernade
    Chimera- Hull HB, Multi Laser

    Inf. Squad 1- Vox, Autocannon

    Inf. Squad 2- Vox, Autocannon

    Veterans- 3 Meltaguns
    Chimera- Hull HF, Multi Laser

    Veterans- 3 Meltaguns
    Chimera- Hull HF, Multi Laser

    Fast Attack

    Scout Sentinel- Autocannon

    Scout Sentinel- Autocannon

    Heavy Support

    LR Demolisher- HB Sponsons

    The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
    -Undead Bonzi

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  3. #2
    LO Zealot SandWyrm's Avatar
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    204 (x5)

    If you want plasmas for backfield protection, stick them in a vet squad instead of the CCS. That way they're scoring, allowing your CCS to advance along with the rest of the force instead of tying up 2 units for the duty.
    Come visit my blog at: www.warstrike.org

  4. #3
    Shrubs for the Blood God Undead Bonzi's Avatar
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    207 (x5)

    Thanks for the advice. I stepped back and read a lot of battle reports about Mech IG and had some thoughts of serious revisions. I've made two new lists that are Mech rather than Hybrid and made a third list which is a Vet/Hybrid. My only hangup in both Mech lists is what to do with the CCS. Their special weapons cost the same as the Vets, yet their BS is lower. It feels like a waste to give them a Melta/Plasma when the points could be better spent on the Vet squads. To that end I've set the CCS up with a Flamers (cheap and no BS needed) to follow the Chimeltas around and cook anything that falls out of destroyed transports and to provide horde killing death to anything that tries to swamp said Chimeltas in CC.


    List #1: Mech: Scoring Troops. Grenade and Plasma Vets hang back and hold objectives/offer fire support. Chimeltas and Demolisher run amok killing armor and high save troops while CCS mobs up horde/dismounted mech infantry. Sentinels provide extra light armor/high T killing versatility.

    CCS- x3 Flamers
    Chimera- H.H.F., Multi-L.

    Vets -x3 Melta
    Chimera- H.H.F., Multi-L.

    Vets- x3 Melta
    Chimera- H.H.F., Multi-L.

    Vets- 3x Plasma
    Chimera- H.H.B., Multi-L.

    Vets- 3x Grenade
    Chimera- H.H.B., Multi-L.

    Scout Sentinel- Autocannon

    Scout Sentinel- Autocannon

    Leman Russ Demolisher- H.H.F.


    List #2: Mech: Offensive Armour Get in their face and kill everyone. Chimeltas/Plas Vets/Demolisher run amok killing armor and high save troops while CCS mobs up horde/dismounted mech infantry. Sentinels provide extra light armor/high T killing versatility. Hellhound provides some serious antitroop abilities as well as a fourth antiarmor threat.


    CCS- x3 Flamers
    Chimera- H.H.F., Multi-L.

    Vets -x3 Melta
    Chimera- H.H.F., Multi-L.

    Vets- x3 Melta
    Chimera- H.H.F., Multi-L.

    Vets- 3x Plasma
    Chimera- H.H.B., Multi-L.

    Scout Sentinel- Autocannon

    Scout Sentinel- Autocannon

    Hellhound- H. Multi Melta

    Leman Russ Demolisher- H.H.F.


    List #3: Hybrid Vets. Sentry vets use Scout move to get into ideal cover/shooting positions and offer fire support to frontline mech units as well as being useful in camping objectives near starting table edge (hopefully camo cloaks will make them more difficult for the enemy to shoot at them at long range). CCS will hang back near Sentry vets and spam orders while the Armored Sentinel runs interference on any approaching/flanking troops. As always Chimeltas/Demolisher take the fight to the enemy killing armor and looking to grab far objectives or rack up kill points

    CCS- x4 Gernades
    Chimera- H.H.B., Multi-L.

    Vets -x3 Melta
    Chimera- H.H.F., Multi-L.

    Vets- x3 Melta
    Chimera- H.H.F., Multi-L.

    Vets -x3 Gernade Launchers, x1 Autocannon, Forward Sentries Doctrine

    Vets -x3 Gernade Launchers, x1 Autocannon, Forward Sentries Doctrine

    Scout Sentinel- Autocannon

    Scout Sentinel- Autocannon

    Armoured Sentinel- Heavy Flamer

    Leman Russ Demolisher- H.H.F
    The only honorable options left to we combatants is seppuku or semantics...which amount to the same thing really.
    -Undead Bonzi

  5. #4
    LO Zealot SandWyrm's Avatar
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    204 (x5)

    Quote Originally Posted by Undead Bonzi View Post
    My only hangup in both Mech lists is what to do with the CCS. Their special weapons cost the same as the Vets, yet their BS is lower.
    ???

    Company Command Squads are always BS4, just like vet squads (Platoon Commands are BS3). Give your CCS 4 meltas and join the advance!
    Come visit my blog at: www.warstrike.org

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