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-1 Grenade Launcher
*also mounted in Straken's trasnport
-Infantry Sq A
-Infantry Sq B
-Infantry Sq C
-Vet Sq A
*Mounted in Valkyrie
Fast Attack 1
-Valkyrie Gunship (vet sq A transport)
Fast Attack 2
Exactly 1000pts. I am aware that not alot of people favor Ogryns, but for fluff and Straken's bonuses, I am thinking they could give out some fits. Any comments?
I think he was simply thinking that he could stick two units in the same transport, seeing as it had room. Just take a look in the rulebook and you'll see that there is only one unit allowed per transport, even if there's room for more.
Now, your lsit has it's points wrong to, you're actually up at 1060pts, that's a HUGE step over 1k.
Also, why even bother with Straken? You already have Furious Charge on the Ogryns. If you want the Ogryns in your list you should invest in a larger unit, and also in a chimera for them. But, actually, the chimera might be a bad move. Once you disembark, you wont be allowed to assault anyways. So maybe drop Strakens command squad and a Infantry Squad (Freeing you 220pts (we're aiming for a 1k list now)) and then get a Lord Comissar with PF for the Ogryns (135pts left), throwing in a unit of Conscripts (55pts left), adding another Ogryn (15pts left) and giving your PCS 3 Flamers/Grenade Launchers. This would give you a large Ld10 meat shield for your Ogryns, some anti-tank support in the Ogryn unit (+Ld10 and Stubborn) and also giving you either some close up flaming or long range support with Grenade Launchers (I'd actually vote for the GL's, seeing as they'll also give you somethign to take down light-transports with).
There, that's my suggestions to you. Altough things I would like to see you consider is giving the Valkyrie a pair of Rocket Pods. Such a waste of a good platform, otherwise... I'd almost actually consider dropping the Valkyrie for a Chimera for the Vets and another Ogryn.
Your list would look as follows:
Lord Commissar 85
Ogryn Squad 210
Infantry Platoon: 170
Platoon Command 50
3 Grenade Launchers
Infantry Squad 60
Infantry Squad 60
Conscript Squad 80
Veteran Squad 155
Chimera with Multi-laser
and hull Heavy Flamer
Fast Attack 130
Heavy Support 165
Leman Russ Demolisher 165
Hull Heavy Flamer
The downside I see with this list is the fact that the enemy won't have a hard time picking their targets among your mech. I'd actually even consider dropping the Infantry Platoon for another Chimelta. But, that's such a huge turn from your original list, so I won't even truly suggest that ^^
Hope I atleast helped a little ^^
Last edited by Hussar; December 26th, 2009 at 09:53.
-"Oh God, this is going to take a while..."
Thank you to everyone that replied. It has made me see the light with Ogryns. I may buy one to model, but I think they dont have much of a place in any of my lists. Too many points, too much money. Been thinking of branching out to use this basic framework for a 1000pt list that would include some unique units like ratlings, and a psyker battle squad. Here's a list of the units I have available: 3 command squads, 1 Lord Commisor (boltgun/power sword), Colonel Straken, Marbo, Gunny Sgt Harker, 1 Ratling Squad (5total), 6 Infantry Squads, 4 Meltas, 2 Grenade Launchers, 2 Flamers, 1 Plasma (plenty of bits to make whatever special weapons), 7 Heavy Weapons Teams (4 autocannons, 1 Missile Launcher, 1 Lascannon and 1 unmade team), 2 scout sentinels (autocannon, hunter killer missile), 1 rough rider squad, 1 valkyrie (unkitted), 1 vendetta, 1 LRBT (heavy bolter only), 1Basilisk, 1 LR Demolisher, 1 Chimera. I plan to convert a squad of Empire flagellants to psykers this week (Dark Angel bits work well for this)