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CCS Melta x 4, Chimera 145
Doesn't really need much of an explanation
Veterans, Melta x 3, Chimera 465
Veterans, Melta x 3, Chimera
Veterans, Melta x 3, Chimera
Hold objectives, kill things
LRBT, HB 300
People underestimate these tanks. They don't look especially effective compared to the demolisher or some other heavy support choices but the range of the battle cannon is great for achieving fire superiority right away in the setup faze. These help to force, even shooty opponents, who aren't quite as shooty as me to move towards me. They can move and shoot fine and inevitably get side armor shots around mid game with their superior range when set up on the flanks. Their lack of close range effectiveness and AT ability is easily made up for by mechanized melta vets.
Scout Sentinel Squadron, 1 LC, 1 AC 90
This seems like a weird combination but I had ten points left over. Their primary purpose is popping rear armor and transports so I don't see any conflict with 1 lc and 1 ac. Their secondary purpose is assaulting infantry.
*edit, All chimeras have hull mounted heavy flamers.
Last edited by YounGunner; January 4th, 2010 at 05:52.
HQ and troops are fine.
I like vanilla Russes. But 2 is too many at 1K. Trade 1 for a Hellhound. Also, the HB is a poor hull weapon. Either take a Heavy Flamer for free or upgrade to a lascannon for 1rst-turn transport killing.
Autocannons > Lascannons. So there's no reason at all to pay the extra points for a Sentinel Lascannon.
That should leave you 30 pts. for an Astropath, which I consider almost mandatory.
I'd rather have another russ than a hellhound. I don't think I'll bring any of the hellhound variants with a mech list ever. The hellhound varients are great but they are either close range anti horde or a close range anti tank or a little of both. The melta vets aren't fast and their AT has even less range (but more likely to hit, multiple shots) so I know they aren't the same as a hellhound but I'm still spamming heavy flamers and melta guns so I don't think close range AT of AH is an area that this list is lacking. Part of the advantage to having two russes is their interlocking fire and range. I'm forcing you (unless you're Tau) to come to me. If you brought an almost identical list but with leman demolishers, you would have to push toward my line with your transports and tanks and everything. I would have the option to just sit tight and eventually be able to range all kinds of side armor shots on your vehicles. A hull mounted lascannon would be nice on them. My models already have HB though so I'm going to leave them for now. I'm already spamming heavy flamers though so I don't really need more on a tank that's trying to stay away from the enemy. If anything the bolter helps shoot troops and transports from a distance were the heavy flamer is just not going to get used and I have 4 already anyway.
sorry this is so long
I could take two autocannons on the sentinels and drop two meltas from the CCS and take an Astropath. Astropaths are money. I think I will do that. Thanks again.
You're underestimating the Hellhound.
12" deployment + 12" move + 12" range = Auto-hit S6 SP4 flames anywhere up to your opponent's 12" line. If firing a multi-melta, you can hit anything up to his 12" line with 2D6 to pen, or 1D6 anywhere on the board.
It's the ultimate threat tank. Reasonably hard to kill, and too dangerous to be ignored.
The Russ is a flexible tank, but if you really want to kill armor, get 2 Hydras for the same cost.
I like mechanised armys and this is a good one although there 2 things I would change.
1. Have u ever thought about trading a LRBT for 2 hydras or griffons. I love ding this as u get more 2 tanks for the price of 1.
2. I am all for melta vets but wen facing a horde army u may lack enough attacks per round to destroy enough of them so possibly take 2 squads with flamers and use the extra 30 points on giving a squad demolitions
Hope my advise helps
More importantly they is no model for them. I plan on building my own executioner turret later but I don't really want to build a hydra turret.
Last edited by YounGunner; January 4th, 2010 at 16:18.
Lascannons and battle cannons can't do jack to AV14 either. People just think they can.2 Hydras might kill ar 12 and below MUCH better (there is two of them) than 1 LRBT but they aren't better at killing horde*edit*2 of them might actually be arguable as good at killing horde but not MEQ* and I would not say they are better at killing armor. They can't do anything to a LRBT's front armor which is likely all they would ever see. I'd take Hammerheads if I could but I can't. The Russes flexibility is a good thing.
If you need anti-MEQ foremost, take the Russ. If you need anti-tank more, take the Hydras. Both have their preferred targets but can pinch-hit for the other if need be.Funnily enough, that's what I'm doing right now with plasticard and some infantry autocannons. But you can make a very usable model using the defense turret bits from the aegis defense line, which only costs $20.More importantly they is no model for them. I plan on building my own executioner turret later but I don't really want to build a hydra turret.
Aegis Defence Line | Games Workshop