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1000p IG MechWell i was thinking about posting my mech list for you to give som feedback on first off i want to post the list i started with and tried 2 times and lost (mostly cuz of bad dice/great cover-saves from opponent)
First off im at work as always so i dont have my book here with exact points but i post all units atleast + upgrades ofc:
Company command squad
-1 Plasma pistol
3 x Vet squad
2 x L.Russ battletank
-2 x H.Bolter sonsones
That is what i rememberd having last round..
Now i have done some changes to see if i can maximize damage output
Stormtroopers are out after 3-4 games of doing nothing...
this is the current list that will be tried out saturday next week
and here is what i did:
Command squad (Putting them in a transport to to give an extra cover, another tank target for the opponent and to have 12" (?) command radius from hull)
3 x Vet squad (no change)
2 x L.Russ (removed sponsones from both exchanging 6 h.bolter dice for the heavy mortar)
1 Griffon (i missed not having any mortars in my army so this is good enough)
OotFleet to delay his troops in reserve
7 tanks, L.Russ only have 1 h.bolter = 3dice now insted of the nasty 9 dice i hade before (thing i will miss that one...)
good firepower and movability
so what you think?
to be honest i preffered the first list where u had 9 HB shots from the russ. It'll help you deal with horde armies, other than that it is a good list. The griffon might be vulnerable from outflanking troops
however, i support you with getting rid of the storm troopers
Last edited by Alzer; January 17th, 2010 at 18:21. Reason: double post
ok, i had another idea that involved no griffon but insted + 3 meltas for the command squad and get the 2 H.Bolters to the L.Russ's back
But i liek the idea to have a indirect fire in the army aswell and the scatter re-roll can prove usefull... if im lucky i have time to try both next week...
thx for the feedback!
Anyone has any other pointers?