CSM? any tactical advice? 2000 pt - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 2 of 2
  1. #1
    Member Jimicomix's Avatar
    Join Date
    Jan 2010
    Location
    Houston
    Age
    27
    Posts
    118
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    10 (x1)

    CSM? any tactical advice? 2000 pt

    So my friend is coming over to play my DH and i want to give him a good game- by that i mean i want to win! So here is my army list: (he runs no daemons except a daemon prince, which isnt a daemon, and is very mechanized!)

    HQ:
    Grand Master + four terminators + psychic hood ( one terminator has TH/SS )

    ellite:
    Bother Captain + four terminators ( one terminator has TH/SS )

    Toops:
    9 PAGK + targeter
    9 PAGK + targeter
    9 PAGK + targeter

    Heavy
    Landraider + extra armour + smoke launchers
    Landraider + extra armour + smoke launchers
    Dreadnought + TLLC + extra amour + smoke lauchers

    comes out to be 2001 points- terminators go in the landraider. Ok this build is not unique i know what do you guys think about it. there isnt a comprehensive fifth edition tatica of DH so i suppose this is as good as it gets for me on feed back. Thanks for the help i could take out the targeters and give the GM and BC a close combat weapon. I dont know though if it is worth it.

    Last edited by Jimicomix; February 26th, 2010 at 17:32.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member superwill's Avatar
    Join Date
    Oct 2009
    Posts
    152
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    32 (x1)

    It's perfect IMHO, assuming you're wanting to stick to pure GK, which is fine. The extra CCW wouldn't change the number of attacks on the GM and BC, otherwise it would definitely be worth it. If you do drop things, I would spend it on a missile launcher for your dread.

    You've got all bases covered. Anti-tank - THs, LRs, Dread. Anti-MEQ - lots of power weapons, NFWs, stormbolters. Mobility - LR transports.

    Good list mate. Let us know in this thread how you go.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts